-Five Nights At Jacks- -How to Play- Click on "New Game" to start game There are two doors and two buttons, hit a button to close a door and hit it again to open it. You only have a limited supply of time you can close the door and if the top left variable turns to zero, you lose. You must survive several nights to win Check the cameras by hitting the rectangle on the bottom of your screen Check different cameras by clicking on the red filled, white outlined boxes/squares. Every square leads to another camera The bottom two squares show if anyone is at the doors The left bottom square represents the left door and the right represents the right If you see somebody on either one, retreat and close the door To do that, Hit the red rectangle on the bottom of your screen and close the door where the enemy is located at. Look at every single camera and check back on yourself every once in a while to monitor the enemy's movement and to know where they are. Survive the nights and you are the victor Let a single enemy pass the door and you lose. -BUGS & FIXED- There was many bugs when the game first started After many revisions the bugs were able to be fixed Your death was fixed and whether you die or not was fixed and the cameras were fixed. -What to learn to make this game- Variables Messages/Broadcast messages When Clicked and the entire section is is in How to duplicate costumes/backdrops Have a working time system How to make a door How to set ghost and brightness How to make a working play button How to debug games and steps to take -Things That Should've been in Game- GIga was supposed to be in the game at the start of the making of this game but due to her long top, she got removed. The thumbnail used to have three enemy heads on the right side of the screen but due to their unusual big hair it was settled to be at the bottom. Day 4 and 5 was supposed to be in game but due to the risk of a bug in game because of how messy the entire game was it was moved to a separate project. Nano was supposed to not be in the project and Giga was in his place but as said previously Giga had some long hair. Giga and Nano's character design are the same, with a stitched up smile. Giga will make her appearance later so for now she only has a poster on the wall. The three and Giga are the final bosses and the hardest ones with repeatedly intense appearances.
-SCROLL TO THE BOTTOM- Part II - https://scratch.mit.edu/projects/624867115 Part III - https://scratch.mit.edu/projects/657996934/ Thanks to @--the_what-- for inspiration for this project @mrjumpy for ending music and set out examples of the basic mechanics to make this game. -Amount time it took to make this game: 8 hours- -Total blocks: 416-(Inaccurate because of a few updates) -Total Sprites: 20- -It took 8 hours but only 416 blocks, I'm devastated :((- Cooltext.com font selection Scratch.mit.edu & More I'm don't wanna be wholesome something but yall are in this credit list. Watch this project that I lost my sanity for get 521 views Jumpscares inspired(did not steal) @trev3tops