navigate the rover through each level by clicking the cards to program it with simple commands: move-move one block back-back up one block turn-turn 90° clockwise/counterclockwise take-pick up the box drop-drop the box wait-wait a tick (trap timing) delete-deletes the last line, "backspace" You will find various objects on your journey: light gray: open floor black: wall box: box, interact with pick up and drop, activates pressure plates medium grey: pressure plate v icon wall: pressure plate wall, disappears when plate pressed flame trap: flame shoots out for 2 moves, then recharges for 2 moves People experienced with programing by typing can see inside and click the plus sign when the level starts, then type in the list with the commands below and press enter to go to the next command entry: move turn> turn< take drop wait note-the finish command is added when pressing do it
Working on a version for 2 players with a smaller grid and 4 times the spaces based off of other programing games like lightbots and Robo Rally (board game) don't worry about the game length, more levels will be added planned features: over 50 levels, multiple types of traps, conveyer belts, bonus levels (on Mars!), a story line, and much more!