"Boid" is short for "bird-oid object" or "bird-like object". They simulate the flocking behavior of birds, where each one attempts to steer in the same direction as most of its neighbours (creating said flocks) while simultaneously avoiding obstacles. This simulation however only includes the object-avoiding part of the Boid (hence the quotation marks), leaving behind the arguably most important part. Each boid has 8 sensors: at 10, 30, 50 and 70 degrees from the front on both their left and right. The length of each sensor before it hits an obstacle determines the strength with which the boid will steer away from that side (shorter is stronger). Controls: -Click the flag to respawn boids and clear all trails -Variables: >Amount: The number of boids spawned (recommended to stay below 40 for less lag) >Style: How boids are rendered: 0: No color, no trail 1: No color, gray trail 2: No color, color trail 3: Color, no trail 4: Color, gray trail 5: Color, color trail >Obstacles: Which obstacles the boids must avoid -Press C to clear all trails -Press Right / Left Arrow to switch to next / previous obstacles (make sure to click ouside the sliders first) -Press Up / Down Arrow to switch to next / previous style (make sure to click ouside the sliders first) WARNING: Changing the Draw or Obstacles variables or respawning boids will clear all trails! If you have more ideas for obstacles or styles I will be glad to add them in the future