THE ORIGINAL SWORDZ PROJECT. Current levels: 39 Current Update WIP: level 39 & 40, speed rework, Bots rework and music Updated ALL skins, thanks to @Aili15234 for new textures! (amazing swordz.io creator!) Current event: none Update Poll: Currently unavailable (ill add later) + if you look at the updates, i basically guessed what muterlis would have added till i started making graphical / code bug fixes, so up till initial release date, i just guessed what he/she could have added to his/her game. im thinking of adding multiplayer, but i have no idea how to add it with LEVELS. if you want to help out, remix my project in the form of a collab (ill give credit to whoever helps me) ive found a bug that ive been unable to fix.. it spawns bots relative to the last player's level, so make sure to double click the green flag, I WILL NOT register your score if you dont do so. numbers on VERSION meaning V1, 1 meaning which season, which meaning, will remove everything changing it to V2.0, introducing new animals, map, and maybe skins? V1.11, 11 meaning current game version V1.11.20, 20 meaning amount of minor updates/changes made to current version. This Game Is REALLY HARD, So please try to attempt getting max level (366m xp currently) and I will give you something.. if you make it WITHOUT cheating My YT: https://www.youtube.com/channel/UC6nf9ZCNC6KHW 5mJJCoRCwA Update history below starting from alpha updates: Alpha stage introduction: added music Pre alpha final: added levels 20-21 into the game. Alpha 1.1: added skins with a 480p resolution (from 360p) Alpha 1.2: added levels 22-23 into the game Beta stage introduction: set map size to a solid 480x360 Beta 1.1: added level 24: the chaos knight and level 25: the celestial knight into the game! Ver 1.0: Initial release date: 1/12/22 removed music Ver 1.1: fixed all skins in their direction, and removed graphical issues Ver 1.2: added level 26, the dragon lord and level 27, zeus, into the game! (any new added level is HD) Ver 1.2.1: added an actual map, including a dessert landscape, also increasing map size to 540x420 Ver 1.3: introducing level 28, the phoenix slayer and level 29, the nocturne, making them the new top levels! Ver 1.4: updated map, adding 4 biomes instead of 1 dessert biome Ver 1.5: MAJOR update: added obstacles added grids introduced safe zones Ver 1.6: another MAJOR update: increased length of lv28 sword set level up xp to xp in real game added Level 30: The Truth moved old lv30 to lv31 tweaked level 24 sword Ver 1.7: Added Bots, WIP Ver 1.8: Bots can now kill you Ver 1.9: Enlargened map to 620x500 Ver 1.10: lv26 sword is now longer than lv25 sword Ver 1.11: lv27 sword graphic update Ver 1.12: Fixed lv31 sword length Ver 1.13: Began working on new map. Ver 1.14: Removed the cheat button, pressing it makes something bad happen... so dont try Ver 1.14.1: found & fixed a bug that makes lv18 and lv29 stop shortly after shooting Ver 1.15: added events: they make game changes and occur every now and then Ver 1.16: added level 32: a biggol surprise, you need 15m xp :) 1.17: added sword shake effect, as if it was really being held (Removed in Version 2.1 due to range abusing) 1.18: added special arrow key commands, you need dev mode to use them 1.18.1: enlarged map 1.19: fixed bot spawn area 1.19.1: changed bot level spawn, their spawn levels increase every 5 levels you get + nerfed animal xp by 2.1x due to it being OP. 1.19.2: fixed a bug that removed a feature of the previous update 1.19.3: fixed another bug that was removing a feature of 1.19.1 1.19.4: bots graphical fix 1.19.5: redesigned lv31 skin 1.19.5.2: fully redesigned lv31, with a brand new sword 1.19.6: minor bug fixes 1.19.7: minor graphical change for lv31 sword, as its edge could not be seen (bruh ik its shorter than lv30 sword now, but its ok) 1.19.8: added chat (finally) 1.20: so 1.19 is finally done, here's the first 1.20 update: fixed a bug that made bots K1Ll you after you L3tH4L1Y k1Ll3D them 1.20.1: increased map size by a tiny bit (cant go any further than what it is now, 722x617). 1.20.2: fixed sword graphical position 1.20.3: added dev mode to more players S2 work begins here. 2.0 Alpha Stage 1: added level 33, Kingblade.exe 2.0 Alpha Stage 2: Began Reworking the map 2.0 Alpha Stage 3: Redid level 3 skin (it looked kinda trash...) 2.0 Alpha Stage 4: Completely Redid the desert 2.0 Alpha Stage 5: Redid Grassland 2.0 Beta Stage 1 All new safe zones added 2.0 Beta Stage 2: Fixed a Sword attack bug that allowed the player to attack nonstop VERSION 2.0! (Season 2!) yes, its finally out! New changes: Reworked Sword attack, increased map size, a NEW level and TONS of bug fixes! enjoy the game, people! v2.1: Removed sword shake effect (range abusing) v2.2: Improved Food A.I v2.2.1: Fixed Sword Bullet Bug v2.3: All new version/update info will be held in the Swordz.io New Updates studio. (due to max desc. length)
what is the reason i abandoned this? the game has WAY too many bugs to fix and i dont really have time to do that considering i have school stuff to do, and people getting on my nerves... plus the actual swordz is dead and i have better things to do. loved working on this while i still wanted to!