For increased performance, run this game in turbowarp; https://turbowarp.org/#625760529 or on this website; hdggdalonsgames.weebly.com/empire-total-war-in-scratch.html Welcome to Empire Total War in Scratch, a strategy game with boardgame-like campaign and realtime battles! It's really good and I hope to work on it more so it finally gets the attention it deserves, instructions are below Mouse over a city and press Q to select it, left click on a city to see further details about its garrison. same goes with units in battle, press Q to select units A to attack/move once you have selected a city to attack and another to attack from (the game tells apart yours and enemy cities automatically for you) Press 1 to access region view without having to click the button at the top left Press 2 to exit any menu Press 3 to access the nation view from the campaign map Press 4 to access the diplomacy screen from the campaign map Left Click on a spot on the battlefield to tell your selected unit to go there X to deselect all units in battle, handy to get your bearings F to get a selected unit to fire, G to get a selected unit to halt all actions including firing and moving. Beware, friendly fire is on! You can turn on turbo mode (shift+click green flag) to speed up loading on the campaign map, but I would turn it off in battle (just shift+click the green flag again to toggle it off), it messes everything up :P please play and remix it! :D it's a fairly decent game now, i can't believe i've come this far! it's got a good framework for both the campaign and the battles, with diplomacy, a construction/recruitment system, tax levels, and more! There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.
Version with music: WARNING: This will probably not work on mobile because the project size is too big :P Tracklist moved to notes in backdrop Changelog also moved to notes in backdrop, but I can still list the newest update here: update 11/27/2021 v97 diplomacy update! now the AI can offer peace and alliances to more than 1 faction per turn! before that it used to only be able to look for 1 faction to make peace with, and 1 faction to ally with every turn. the AI now takes into consideration the strength of their enemy's enemies when comparing strengths, so they're less selfish and more opportunistic, instead of only comparing their own strength which often led to games where AI ottomans picked off nations one by one until they were too powerful to stop, as all the factions were too busy cutting short sighted peace deals. neutral factions are now much more eager to attack factions that are a continental threat, and declaring war on nations that are a continental threat will not cause reputation loss (unless you have an alliance or truce with them, in which case the loss would still be as if they were a warmonger) the AI now doesn't deem neutral regions a threat unless the garrison there outnumbers the AI's region garrisons. the AI is also more inclined to attack neutral regions that they rightfully own. Troops that retreat into a region with a full garrison won't be lost anymore, and can temporarily exceed the limit of 20 units per region. I figured this made more sense, as troops desperate to escape from the enemy won't care about an arbitrary 20 unit limitation anyways to do list: (4)more unit types, working on it (4)economy and buildings, working on it (10)rebellions and emerging nations, done! (5)decent battle ai, working on it (5)diplomacy, alliances, and treaties, working on it (10)save system implemented ;) There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.