W / up - move forward S / down - move backward A / left - turn left D / right - turn right Q - strafe right E - strafe left M - open map P - dash O - shoot (does nothing) I - teleport to the center of the map L - debug screen Debug screen options: fps: frames drawn per seccond field of view - 'wideness' of view auto - 0: set resolution, draw distance, and detail. 1: resolution, draw diatance, and detail automatically adjusted to keep framerate around 15fps resolution - how many lines to draw aross the screen draw distance - how far you want to see detail - how smooth and acurate walls look
-feel free to look insode to see how it works! -made by me, not with @griffpatch 's tutorial -assets via google search --TAGS-- #3d #maze #doom