Hey everyone! Welcome to this new test project where I'm messing around with an MMO engine that I've made. Use the arrows to wander around the screen. Duplicate tabs to test the online functionality or join the server with your friend. I know the project isn't exactly "infinite" (because I believe cloud variables have a character limit), but it is built in a way where it could be infinite, like on turbowarp.org/627511039. The ping system this project uses is a bit unconventional but works. It doesn't actually get pings, it's just there to check for connections. I wouldn't use Turbo Mode. I haven't tested it. The way this works is that it constantly rotates online players and uploads their rotations to a variable named "ping." The variable is constantly updated and players who are actually online check if other players are online. If a player is no longer online, the player is supposed to be logged out (or "kicked"), but this function was buggy so I removed it. I'll make it better in the future. Positions are uploaded to a positions variable as well and clones are used to upload the positions of other players. Essentially, cloud lists are used to serve these purposes (using an encoder/decoder and list/variable converters).
This semi-stable multiplayer cloud server is something I've made completely and released for testing purposes! I'd really love it if you fellow developers could help me find (and crush) bugs! Toggle developer information with the "V" key. Please give credit to @Thunderguy77 if you use this. Version Log 1.2 - Beta chat added (preset messages, no whitelist) 1.1 - Mobile support added 1.0 - Official release #cloud #server #new .0