W A S D to move, click to fire, buttons to swap weapons OR 1 and 2, and mouse or touch-pad to aim! Heavily inspired by War Robots, just 2D
I spent a ton of time on the art, although i found out the code is surprisingly simple! Leave suggestions in comments if you have any! Tags: #game #mech #futuristic #battle #war #pixelart #warrobots =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1.0 : THIS GAME IS IN BETA, IT IS VERY BUGGY. basic prototypes, most of the art has been done 1.1 : enemy prototype finished (Except the re-spawn after shot), Unfortunately, i still have not figured out how to make the enemy not get stuck at the side of the screen and follow you, new interface features, better enemies hopefully coming soon! 1.2 : enemy now has a health system, although the weapons are a bit OP, however I'm thinking about making it less so. 1 and 2 can now be used instead of buttons. Next update most likely background art. 1.3 : the weapons are more balanced, and I'm working on hit graphics for the bullets more background details added soon 1.4 : New Flamethrower weapon, and better sprite art added 1.4+ : fixed different sprite art on buttons, made them all the same. 1.5 : Added ammunition prototype for the flamethrower, i will add something similar for the other weapons 1.6 : Added ammunition for everything except the heavy weapon / shells, open to suggestions for how to represent that. I am now working on the animation when the enemy is destroyed, which is so far not going great. 1.7 : The coding is no longer simple 1.8 : I figured out how to have the artillery piece give the illusion of keeping the same place, however it does not hide once reaching the FOV border. 1.9 : Changed the heavy weapon to be a shotgun instead, Artillery now hides at the edge of the screen, and is pretty seamless. I am working on a new top piece for the enemy.