The blue cat will always be moving around the building. If you shine your flashlight (space) and see it, hold the door closed until you hear it walking away. -You can check your cameras (click on the bar at the bottom) to see where the blue cat is in the building. If you see a faint smiley face in your door, close it until you hear it growling, which means it is gone. -Do not shine your light at it. If you look to your right (move mouse over side bar) there is a vent. An enemy is loose in the vents and will wander around. You can keep it away by periodically shocking it. This uses power, however. -Once it is poking its head out of the vent, the shock will no longer work. The goal is to make it until time = 6. If you run out of power you lose as well.
So yeah obviously this game looks like it was made in MS Paint, but that wasn't the point of this experiment. The point was to see if I could make working FNAF AI in scratch, and I succeeded. Whether it's balanced or not is a different question. Let me know how I can improve it. The AI on each enemy is set to 7 by default (maximum of 20). You can change it by going into the project and changing the aggression variables for each enemy. You will need to change the lines of code that set it at the beginning of the game. I might make an actual game with this lol, who knows