Change Logs: v11.1.2 (1-3-22): - Music is now automatically muted for a certain user (and if it's not, i'm sorry) - Fixed the 'Random' option not choosing Husk, Scout, Snow Golem, Pyro, or Soldier v11.1.1 (12-18-21): - [World Mode] Fixed being able to use both the normal and slow movement to go faster - [World Mode] Fixed the first NPC's last dialogue using the wrong audio - Actually fixed Freddy being animated even if the 'Animate Characters' option is set to 0 v11.1 (12-17-21): - [World Mode] You can now move with the arrow keys, for slower movement - Added Soldier - New splash text - Slightly buffed 'Slasher' when fighting Animdude: The Revenge - Modified attack button code - Optimized the character processing code - Lowered the grave sprite - Fixed Freddy being animated even if the 'Animate Characters' option is set to 0 - Internal changes - Removed unnecessary files v11.0.1 (12-13-21): - Fixed the attack buttons being clickable when you're dead v11.0 (The Christmas Update) (12-12-21): - Added Snow Golem - Added Pyro - Nerfed 'Wrench Toss' when a dispenser is active + When the attack heals the dispenser, the damage towards the enemy is subtracted by the amount of health healed - The space the character icons take up has been reduced, giving more room for more icons - Character icons now appear visually separated - Main menu background will now be winter themed on Christmas - The default volume for music and sound has been decreased to 50 - The dispenser now heals slightly faster when fighting the Evilbear - The effect that shows when disguising is now slightly faster - The warning screen shows for a bit longer - Animdude: The Revenge's block attacks now do a tiny bit less damage - Decreased the time the fade effect is on screen when switching between menus - Optimized the 'Prize Ball 2' script - Optimized how the title background changes when the setting is adjusted - Optimized how the battle background changes when starting a battle - Slightly optimized the character icon code - Slightly optimized team loading code - Modified how the Bash Jam and Regen Song notes look - The death sound is now MUCH quieter, and is now controlled with the sound volume - The death sound and screen are different when playing as Pyro - The blip sound effect is now half its original volume - 'Random' option tooltip now uses a single sprite - Modified some splash text - Reordered the copyright text in the corner of the title screen - Fixed the sounds for various attacks and other things not being affected by the volume slider - Fixed the 'Random' option tooltip sometimes rendering behind the character icons - Fixed the main menu background not fully reaching the bottom of the screen - Fixed the character icons appearing in the settings screen after clicking it a second time - Fixed 'turkey' appearing in the character ID list - Fixed the dispenser still functioning after getting destroyed - Fixed some internal issues when fighting Animdude: The Revenge as Freddy - Fixed the gravestone appearing as Jack o' Bonnie when playing as Mini Scott - Fixed the 'Locked Attack' icon appearing when the victory screen is shown - Fixed Animdude: The Revenge's block attack appearing behind the player - Optimized some code - Internal changes - Removed unnecessary files
Thanks To @REEEisOFF for the original project FNAF World Battle[v11.1.2] remix @griff[atch For Helping @DkUniverse For Ideas