A TAMMAT PROJECT This project is being developed as part of a set of resources to help students compete in the Australasian version of the Robocup Junior (rescue) competition. This project can hopefully be used to understand how altering varaibles can affect the outcome of a program. This may even save time in actual testing procedures. INSTRUCTIONS 1) Click the green flag to start. Timer will reset/start as soon as the bot starts the line. 2) DRAG or STEER the NXT to the start. As you hold down the SPACE bar, the bot will follow your mouse pointer. 3) Alter the SPEED, TURN and GAP variables to eventually achieve the quickest time you can. GOAL You shouldn't change the variables as the bot is 'chasing'. So, try and find the optimum values to achieve the lowest time you can. I also encourage you to tinker with the scripts to improve this task. DEVELOPMENT I hope to include more background costumes (5 more in development) to test other rescue problems (gridlock, roundabout, tower etc). I'm also welcome to other suggestions. ACKNOWLEDGEMENTS The main sprite is based upon a Lego Mindstorms NXT system. For furthere information about Robocup Junior, see wikipedia or www.robocupjunior.co.nz AUTHOR This project was first presented and released verified by Dave Thompson. Tamatea High School, New Zealand. Developers of the TAMMAT rescue tiles, a profit free Robocup Junior Resource. davidt@tamatea.school.nz