Arrows Keys - Arrows Z - Select X - X -Debug Ctrls (Keyboard Users Only)- E to show how much DMG you just did. <Current Engine Problems> -None -Differences From Previous Games- Can fight the same enemy multiple times. Leveling is no longer scripted. When leveling up, you can upgrade either health, luck, damage, and endurance. Almost perfected and smooth overworld controller. HD SPRITES VERY POG (don’t hate me for saying pog pls i just couldn’t help it) Difficulties! (Mainly a joke)
!Warning! This project is slightly large, as it takes multiple tries to load on the iPad I’m currently typing this sentence with without crashing. If you do plan to have a normal experience I recommend playing on a laptop/computer. (2023 Me: look at this idot using an iPad) -Credits- @WoIford for the Thumbnail Certain sprites from Minecraft, taken from Griffpatch’s Paper Minecraft game. <ChangeLog> ChangeLog for versions 0.4 and below removed bc text box space. V0.5 do i even have to say anything >Official Release >First Boss Added: Greed >New Enemies: Knight >First Miniboss Added: Royal Knight >Healthbar Reworked to be consistent. V0.5.1 GRAPHICAL UPDATE >HD Mobile Controls V0.5.2 PATCH >Royal Knight and Greed’s Health has been buffed by like a lot. I ran through the game and beat them both in less than 7 turns, so I felt they were a bit weak. And I was level 3. (You can trust me I’m a stranger) >Wind Flurry has been reworked slightly. When you do it, spam X to deal more and more damage. >Skull Strike has been buffed, due to the basic attack dealing much more damage than it. V0.5.3 SYSTEM REWORK >Reworked the combat system once more. All attacks have lower base damage, HOWEVER, there is a new mechanic called Combo. As you might guess, every time you do an action command when attacking, you build up Combo, and whilst doing that, your damage gets multiplied by your combo! >Awards have been added to this game as well. Request awards/achievements in the comments! (I need ideas, am dum dum). To get the first award, defeat the Royal Knight at Level 1 V0.5.4 GAME CHANGING >HealthBar Rework >Opponent Healthbar Added >Slight UI Overhaul (For those that don’t understand what everything means) >Healthbar Rework (AGAIN) to be extremely consistent. And accurate. V0.5.5 GAME CHANGING >Title Screen Overhaul! It’s now like a mini-overworld. V0.5.6 GAME CHANGING >New Level Up Options! When you’ve gained enough XP for a level up (The game will tell you at the top left) press X on keyboard or mobile controls to bring up the new level up menu. The new icons have a 5% chance to completely roast you. The new additions are listed below. >Luck. Level up this stat to crit more often. (Increases Crit Chance by 5% per level) >Endurance. Reduces Enemy Damage. had to rework the entire enemy damage system to make this work. (5% less Opponent DMG [at you] per level) V0.5.6.1 PATCH >Nerfed Final Strike a bit since It CAN LITERALLY TAKE DOWN HALF OF GREEDS HP ON CLASSIC AT LEVEL 1! V0.5.7 REWORK >Mobile Control System haas been modified to take up slightly less space, and should act normally. >apparently the up and down walking animations triggered eye pain in me and some other people, so i removed them and made them the normal walking animation. >There are now 5 different newspapers you can look at for exactly 5 seconds until it gets ripped into atoms. Think of it as an Easter Egg. V0.5.7.1 PATCH >fixed everything wrong with the new level up menu. V0.5.7.2 PATCH >You can now critically hit again. V0.5.8 GAME CHANGING >Made various things work better (slightly). >Removed the boss teleport room because of issues, I’ll add it back in later. >Added a miniboss, and a boss. The miniboss is better than the boss, Pride, and the miniboss here has the most complex battle AI thus far because of this miniboss’s unique ability to also use skill points (not yours they have their own). >Added a bit of scenery at the first few areas. >Gave the Overworld version of enemies AI, they randomly move around. >Changed the time Parry is active to reduce effectiveness of spamming (.15 sec. to .05 sec.) >Made enemies only idle when in battle with them. (Better performance) >New way to reset Hero’s position in the Overworld when walking into an unwalkable area since idk how to do collision V0.5.8.1 SYSTEM REWORK >made a system which tracks which of the four quadrants the player is at, and makes Overworld Enemy AI enemies able to follow you. This will be annoying :). V0.5.8.2 PATCH >Encounters would sometimes be instantly over, fixed it by setting the hp victory check to start checking 1 second after the battle begins. >Actually making the Endurance Stat work. >Removed the joke difficulties, and gave the remaining ones a fresh cost of virtual paint.