WAD Space to hide minimap Q to switch maps (be warned, you may end up inside of a wall! this runs best in turbowarp! https://turbowarp.org/629181296/fullscreen the great thing about 3d with raycasting is that you only render what you absolutely have to. everything else is hidden. this means that performance barely suffers, which is great! some credit to @griffpatch for giving me the idea + the fisheye fix. thx!
Patch Notes v1.0 - released v1.1 - added some performance increases - if distance of raycast from original cast is greater than 100, it will stop raycasting as it will render the same but increase performance - won't render things too far away from you v2.0 - added mirrors - when a raycast hits a mirror (on minimap it's displayed as a red box) the ray will "reflect" and hit something else instead. it will also change the color of the render. - minor update: you can now press "q" to switch maps, although doing this may result in getting stuck in a wall.