Initially a piece o work made for a metroidvania which I hast wrought not for long This is much better that the maze generator in "PGMA game" which is usually contains close boxes (tiles that you cant get in or out) resulting a terrible map [Warning 1: this is more algorithm project than a game so don't complain like: hey, how do I win this game] [Warning 2: best full screen or the word enter will look like math symbols (capital Gamma specifically) mix with letters, form something lịke this ΓNTΓR] ↑↓←→ to move, enter to generate, work out your self! it is kinda perfect now so yay flag to generate change size for different edge
first release: ?/?/2022_ I made this in 3 days, and still developing 6/2/2022_ Spread effect and tile fix 7/2/2022_ generating fix, now all good; tester fix, now move smoothly 8/2/2022_ movement fixed, added boss and item, made the spreading more randomize 9/2_ we have loops now (less dead ends) 15/2_ something that i am too lazy to say HALL OF FAME @griffpatch (idea of how to make a maze) me (all code) @Real_Phoenix (his PGMA game inspired me to make this) HISTORY no one really do this and post it or make a instruction, though I REALLY REALLY need it. This thing is quite similar to griffpatch's maze but made of TILES which is much more useful if you want to make a dungeon game or something, cuz all of the tile information is recorded in a list. I still need to fix some stuff though.