1 and 2 to swap from phase 1 to phase 2 anims making sprites for a character, a bpm system to sync idle anims to, and a cool effect timed with a song. if the darkness effect is still partially onscreen after hitting the green flag just hit it again
song- sunshine inst from the fnf exe mod. if you make a remix, idlespeed variable is what syncs everything up to the beat, divide or multiply as needed. or use beatnumber for things with multiple animations. added a phase 2 idle, plus a thing to count what beat in the measure it is, a glitch effect now happens on beat 4 if the phase 2 idle is active. phase 2 idle halves in speed after the darkness, idk why but its sick.