★ [Right Arrow] - Accelerate (or rotate anticlockwise in the air) ★ [Left Arrow] - Brake (or rotate clockwise in the air) ★ [V] to Swap Vehicles & Level (★New★) I finally got round to playing that Hill Climb Racing game (Yeah I know... it's been around for years! *grin*). It was rather fun, so I thought I'd start to put together some scripts to emulate it a bit! The graphics for this game are from Hill Climb Racing by Fingersoft. Thanks to @WO997 for the animating car aerial and man, see: https://scratch.mit.edu/projects/57724508/ The level design is a mixture of blended sin and cos curves - And it is not infinite! I need to work on a better level design. The level drawing is done using closes with the level split into 16 pixel strips (overlayed by 2 pixels to avoid the dreaded vertical line gaping issue). Collisions are detected using nearest point to a line maths. Roll and bounce of wheels is not done using realistic forces but is estimated using some less complex maths ;) Soft body physics of the car is done using high resolution dampened spring physics. Thanks for Freddy1092 for helping me follow her pls!!