There's nothing to do yet; Read 'Notes and Credits' to see what I'm going to do with it later.
MGFS2: A file system I'm creating that makes it easy to save and load files, Currently the only thing it can do is save and load files, you have to "See inside" to load and save, but I'll add program execution later, this is more of a highlight of my steady development for mgpl, yes the programming language I'm creating, I'm going to rename they file system and programming language to "bmpl" later, to keep it up-to-date with my new name scheme. When saving the current state, it saves as HEX data, with its own ASCII text structure, so, you'll have to know this project's ASCII structure to edit after the data is preserved. I've got all the basic file structure down, files, folders, file data, file sub-data, typical and useful things if I plan to use this engine to save data from a big game while simultaneously being encrypted and saved locally (also needing a file structure to save its data), later on -- could be surrounded ;) talking about surrounded, the progress is going great, still working on it for 8 months now, it's over 30MB in size! I'm working on a "They are coming" (a mobile game) typed game style, but on a top-down view, I think it's going great right now, I also added a shop menu and a day system, having to go back to base to progress to the next day and to access the shop, I've also introduced a lot of optimisations to the game too, making it run even smoother on scratch and Turbowarp. yes, surrounded will be using this file system soon, local saving is done via Turbowarp packager so it won't work on vanilla Scratch. but when you've downloaded it, it's like having a game on steam, opening your progress and continuing. -- saying this, it's currently not using the file system to save the game structure, perhaps to make it even more useful, I have to make it use game slots too :) I probably just leaked too much about surrounded, but once finished, I'll create a download for the game and make it public. - Psst, You'll be expecting boss zombies in the next surrounded beta update ;) - The system requirements for surrounded is 512MB memory and 120MB storage on your system a 1.00GHZ processor and anything compatible to render Vulkan shaders - Once I finish the executer for this file system, I think it will be a programming language itself, I might just not add the executer and just make it open source for people to freely add to their projects & programming languages. This file system is over 27* (both tests with Turbo mode on both file systems) faster than my older one! due to this one needing to be in the same sprite as the main code to function, you need a 1 sprite game or project to use this, if not, sorry.