A while back I made a game called Valorant 2D. That one did really well, but I wasn't exactly that proud of it. So I attempted to remake it, enjoy! *********************************************** Controls: WASD = Move around E = Primary Ability (Hot hands, Tailwind, Tripwire, etc.) Q = Secondary Ability (Smokes, Flashes and misc.) X = Ultimate R = Reload 1 = Equip Phantom 2 = Equip Vandal 3 = Equip Spectre Z = Character ability description *********************************** Currently the only map available is Icebox, but I'm planning on adding Ascent, as I specifically made this version of Valorant 2D easier to add new content to and highly moddable :D The game might be a bit buggy, I'm currently adding the finishing touches. If you find a bug, feel free to comment it so I can fix it! WARNING* The amount of enemies impacts game performance significantly, so i recommend leaving this below 5 (50) #games ******CHANGELOG/PATCH NOTES***************** V1.396: Quick bug fixes -Z makes it so you can no longer walk, many reports about being able to walk through walls -Omen's smoke now works properly (you could still walk through walls with it in its added, omen-specific extra duration) V1.395 -YOU CAN NO LONGER WALK THROUGH WALLS WITH SMOKES AYYY -Added prime skin for the Judge lol (it doesn't actually exist) V1.39 -You can now double satchel with Raze! -The Ult charge count now shows more clearly when it's updated (when you get a kill it plays an effect) V1.38 -The ultimate no longer has a cooldown and is instead controlled by charges, like in the real game. Each kill/spike plant grants you one charge, at 7 charges you can use your ultimate -Pathfinding Version 1 activated! (extremely experimental and performance-heavy, this is still a prototype) \\\\\\ UPDATE= disabled pathfinding as it didn't even work because it's invisible so i need to find a solution (also it gave me 20 fps) V1.37 -Working on an advanced pathfinding system for the enemy AI's. It currently is extremely bad for performance (really, really bad) so it's temporarily disabled while i try to find a solution V1.36 -Added Judge :D V1.35: Omen buffs -Smoke duration increased by 50% -Smoke cooldown increased by 1 seconds -Shrouded step is now much faster and smoother -Fixed Omen's smoke icon showing as paranoia icon V1.31 -Sage ultimate now revives you at same spot you died (DM) instead of doing nothing -Sage heal cooldown reduced -Sage can break her wall instantly if placed by pressing 'q' again -Added new key! pressing 'Z' will show all abilities of the currently active character and what they do V1.3 SAGE UPDATE! -Added Sage :) -Changed the character selection to look smoother and be more versatile V1.22 -Added an FPS Counter -Started working on Sage -Lowered the volume of Reyna's voicelines when in her ultimate (they were wayyy too loud) V1.21 -Added patch notes V1.20: quality of life (QOL) -Reyna orb in ult and not in ult cooldown increased to 7 -Enemy AI adjustments, they now have skill levels that determines their firing error and reaction time -Added developer mode & timer toggle -Updated intro ;) -Enemies now have a separate costume to show whether they're blind or not -Fixed a bug where Jett's knives did no damage (you had to have your mouse pressed while firing) -Added a "right click" (shotgun/fire all knives) for Jett's dagger ultimate activated by pressing 'X' once the ult is active -Performance improvements (enemies will cause less lag if not on screen) -Gave the enemies arms and better bullets -Fixed Jett's last knife not giving you back all your knives V1.19 -Fixed Yoru's flash not bouncing on walls correctly (this was hard but a surprisingly simple formula :D) -Changed Yoru's Gatecrash ability cooldown -Phoenix's molly healing & duration reduced