this is a 2 player game only for now the blue player places his pawns on the 2 bottom rows and his buildings on the 3 bottom rows. the red player then places his on the top rows note: you have 45$ to buy everything The game is played tun by turn. Players have 3 actions per turn. There also is a save&load system with code or in game (in game saves will be lost when restarting the program) If the game is stuck, press d (for debug) The pawns are: -pawn :1 life, can move and attack in melee but dies when killing someone -shooter: 1 life, can move and attack in melee (dies) or shoot (doesn't die) -shield: 2 lives, can move and attack in melee. Becomes a pawn when damaged -shield shooter: 2 lives, can move, attack in melee or shoot. becomes a shooter when damaged. -tank: 3 lives, can move forward or backward but needs to turn, can attack in melee or shoot a missile (kills any troupe in 1 hit). becomes a shield shooter when damaged. The buildings are: -grey wall: stops any bullets or missiles. can be walked through -blue/red wall: stops any bullets or missiles from enemy team but can be broken by 3 bullets or 1 missile can be walked through -mortar: can shoot an explosive anywhere on the map but it arrives 1 turn later -air defense: stops any mortar shots in its green area -mage tower: can charge (cost one action) and uncharge (gives back the action), summon fire on unoccupied squares and make an explosion around itself damaging enemy troupes
I made and invented this game alone, only slightly inspired by chess. It gets farther from that every day this is version 1.8 and multiplayer online just came out so there could be a lot of bugs, please tell me if you find some. I recommend setting a time to play with your friend in multiplayer as the chances of being online at the same time as someone else are extremely low Go check out the clash of pawns studio to see all of the versions 1.5: mage towers 1.6: save&load 1.7:new maps + bug fixes 1.8: multiplayer online!