DEFINITELY USE TURBOWARP FOR BETTER FPS Space to select elements Hold to place the elements *Main buttons* Pause: you can pause and play so you can create things in a paused state. buggy using save and load Next: you can pause and play instantly to see whats next. Element Picker: its same like space. Pen Size: switch pen size to 1x or 3x Save: save your creation in a long code. Load: You can load a code. Erase: erases all elements. RTX: MY EYES Options: -Replace Pixel Toggle -Pause Hold Toggle -??? ELEMENTS ERSE: A eraser. WALL: A wall to hold elements in. indestructible. WATR: Water that can flow. PWDR: Powder, flammable. FIRE: Heats and Burn things. WTRV: Floats and is a solid version of water. PLNT: Grows with water, flammable. LAVA: Molten rock, hot and can heat and burn things. WOOD: Flammable solid. SEED: Can make plants. Flammable SAND: Meltable to glass. GLAS: Handles acid, melts to lava and deflects PHOT. ACID: A acidic and very toxic element. Flammable CAUS: Caused by water and acid mixing. Flammable and Corrosive. COAL: Less flammable but makes long lasting fires. GOL: Conways Game Of Life. Overpopulated if over 3, underpopulated if under 2, Reproduce a live cell when dead cell has 3 neighbours. VOID: Erases things. METL: Directs electricity. SPRK: Can put electricity in things. BTRY: Solid spark. RUST: Oxidized metal. Very neutral. PVOD: Movable Void. PHOT: Light, use arrow keys to direct to a specific direction. BOMB: Explodes stuff. PANL: Absorbs light and turns it to electricity. PHRY: Photon ray, shoots light depending of the electricity direction. OIL: Floats on WATR. Turns to GAS when heated. GAS: Flammable and spreads randomly. WSAD: uses WASD (why did i name it like that) to move around and creates SPRK when pressing Q. PSTN: Pushes stuff. (kinda buggy so be careful) PSCN: This metal ignores SPRK from NSCN and Activates stuff. NSCN: This metal can only get SPRK from METL and itself. Deactivates Stuff. SWCH: Can be toggled on and off by PSCN and NSCN. -LOGIC GATE SECTION- OR: Activates when one and two SWCHes are on. NOR: Activates when there isnt one and two SWCHes are on. AND: Activates when there is two SWCHes that are on. NAND: Activates when there isnt two SWCHes that are on. XOR: Activates when there is only one SWCH that is on. XNOR: Activates when there isnt only one SWCH that is on. NOT: Activates when the SWCH isnt on. BFER: Activates when the SWCH is on. To activate logic gates place the SWCHes on the wire part of the logic gates. -END OF LOGIC GATE SECTION- COPR: PSCN and NSCN ignore this metal and this acts like METL.
Reccomended to use Turbowarp. Changelog: -Made CAUS oxidize METL -added 16 new elements (wow thats alot) Its the recreate falling sand game inspired by Killaship's Falling Sand Game! i wouldnt expect that i would make a pen version of falling sand game! Coming Soon: future elements will be used from Killaship's elements and some of my falling sand games! "gameplay"