Huzzah! I've been working on this project bit by bit, and it's been nice thus far, even when things take some time to figure out. This teaser was something I've been thinking of for a while, but I wanted to make the two designs I needed first, which are both unveiled (to an extent) here. Don't expect teasers to be secretive or over-the-top or whatever, just expect them to be simple and to the point. This likely won't be the only teaser to come out, but remember to keep the right kind of expectation in mind. In fact, I actually did this one pretty quick lol
Progress as of this teaser being uploaded? Three out of the four planned characters you'll be facing up against are fully designed, and the main part of the main menu is complete. What I'll be getting to next is the night selection part of the main menu, as I'm saving the last character (who is just as important as all the other planned characters, nothing too special) for a later time to just focus on other parts of the game. Oh, and one more thing: the game will be in pseudo-widescreen! This means for the ENTIRE game, there will be a black border always present that gives a bit of a widescreen effect, and I'm making sure the game itself works along with it. Also, a lot of if not all things you'll see in-game will be converted into bitmap to make things more stable (hopefully). I think this helps the game a lot including the benefit of giving it a unique identity, and hopefully you can see a way to appreciate it as much as I do!