[Snipe and defend your position.] Space - Aim/Peek LMB (Left Mouse Button) - Fire/Stop Minelayer R - Reload Z - Wuss mode. Q - Refresh scope Current Enemies: Sniper [spawns on hill, first aims (glint) and then fires] Soldier [spawns in hallway, have quick reaction time and fire on him to "scare him off" before he makes it to your doorway. Minelayer (Mine) [spawns in doorway, click to stop him from laying a mine. If he spawns while you're in the hallway, you will be stunned for a few seconds. If you enter the hallway while a mine is there, you will explode.] Knife [prevents camping doorway or hallway.]
The aesthetic view math code was done by @grizcub in their "Deer Hunting Simulator" which I nabbed, thanks a lot my guy. All art done by yours truly All code done by me (unless otherwise stated)