(controls for mobile/touch below, and the game's settings explained) Controls (PC): -[WASD/ZQSD/Arrow keys] to move. -[E/Drag toolbar up/down] to open/close inventory (crafting menu and main menu button is also in the inventory). [Hold R] to delete an item in the inventory. -To open a station, like a workbench or furnace, [hover over it and press E]. -[Move mouse and click] to break/place tiles -[P] to go to main menu -[Click item on toolbar, use numbers 1-6, or scroll] to switch held item. Disable or invert scrolling in settings. -[Click on items] in the inventory to move them Controls (mobile/touch): -[Tap and hold edges of screen] to move -[Tap and hold near player] to break/place tiles -[Tap items in toolbar] to switch held item -[Drag tooblar up/down] to open inventory (crafting menu is also in inventory) -[Click exit button at the top left of the inventory] to go back to the main menu to change settings! Settings explained: =Game= -[MINE LOCK] Default:on. Recommended for mobile! This setting locks your cursor when breaking tiles to stop you from accidentally moving your mouse away. -[FOREST SOUNDS] Default:on. Enable or disable the birds/forest ambience sound in the game. I like it, so I'd recommend keeping it on! =Visual= -[CAMERA] Default:ahead. Changes how the camera moves. "Ahead" moves the camera in the direction you're walking, while "Follow" moves the camera behind you. -[STAGE WIDTH] Default: 480 Keep it on 480, unless you're using TurboWarp. You can change the stage size to 640x360, or 750x360 for wider screens, like on some mobile devices. You need to change the preferences on both TurboWarp and in the game itself for it to work correctly. Also, this setting will use more clones, and causes some issues in the inventory. If you increase this, you need to disable the clone limit in TurboWarp, or turn on the Less Clones option in the Dev section. -[PARTICLES] Default:all Lower this, or disable it completely, to maybe reduce lag, but I'd recommend using TurboWarp to reduce lag instead of changing this setting. Link is at top of Notes and Credits. -[CAMSHAKE] Default:med Change how much the camera shakes when you break tiles. =Control= -[TOUCH CONTROL] Default:off Enables or disables touch control. Disable this if you're using a keyboard, or enable it if you're using just a mouse or a mobile/touchscreen device. -[ITEM SCROLL] Default:on Enable, disable, or invert scrolling to switch items in toolbar. If this is disabled, you need to click the items or use numbers 1-6 to change item instead. asked for this setting, so here you go! =Dev= These are development or experimental settings. -[TOUCH SIM] Default:off Prevents the mouse from updating it's position unless the mouse is held down in most cases. This setting was made for testing touch control on PC, and there probably is no reason for you to enable this, but feel free to try! -[LESS CLONES] Default:off Makes all tiles stamp and delete themselves when the inventory is open. It causes some graphical issues in the inventory, so I'd recommend you keep this off unless you're using a stage width larger than 480. -[RELIGHT WORLD] Default:on When on, the game recalculates the entire world's lighting when loading a world. If it's turned off, worlds will load much faster but will likely contain loads of lighting errors that need to be manually recalculated, so I'd recommend that you keep this on. hello to the person that scrolled down here
Lagging? Please use TurboWarp for far better performance and more features supported by this project. Try: https://turbowarp.org/634545251 or: https://mirror.turbowarp.xyz/#634545251 THIS IS THE OFFICIAL SNAPSHOT PROJECT I'm working towards helping creating V1.1 for the original project, which will be the next major update. CHANGELOG: There's a limit to how long a project description can be, so I'll add the changelog to the project instead of here. But, briefly, I added mobile support, lighting, advanced tile collisions (walk between tiles), settings, tutorial, bushes, long grass, floor tile support, and more. VERSION 1.0.7 04/02/2022 (4th February 2022) Added: - Ported 1.0.6 features to project - Added vignette --------------------------------------------------------------------- VERSION 1.0.5 30/01/2022 (30th January 2022) Added: - Main menu --------------------------------------------------------------------- VERSION 1.0.4 29/01/2022 (29th January 2022) Added: - Current tool shows in player's hand and is animated when the player starts breaking tiles - Forest ambience sounds (will probably be toggleable in the future, or might be removed) - Footsteps sounds that play depending on what you're standing on - Aquamarine ores and tools Changed: - Appearance of crafting button to use the same font as other text in the game - Fixed wrong sound effect playing when you break a tile and quickly move your mouse to another one - Reverted experimental tile rendering system to the previous one to hopefully reduce lag - Item pickup text is changed and shows up above the tile you broke - Hopefully actually fixed stuck tile issue - The "Press E" prompt looks different now --------------------------------------------------------------------- VERSION 1.0.3 28/01/2022 (28th January 2022) Changed: - EXPERIMENTAL: Re-wrote the tile rendering scripts to use up less clones (although creates some pop-in effects at the edges, but this can be adjusted, and it's not really visible either) - Fixed issue where some tiles are "stuck" and cannot be broken - Plants can now be broken with any tool - Trees take less time to grow now - Deleted clones used for the item pickup text when not in use (uses 48 less clones now) - Changed plant particles to not include wood costume - Made crafting button larger because some people didn't seem to see it based on the comments of the original project - Removed slight delay when breaking tiles, meaning that tiles that were supposed to be broken instantly now do - Particles and sound effects no longer play when mining a tile if it's going to be broken in less that 0.5 seconds anyway - Player can't break tiles if they're still holding down left click after placing a tile and vice versa to avoid instantly breaking plants after placing them - Other internal changes --------------------------------------------------------------------- VERSION 1.0.2 27/01/2022 (27th January 2022) Added: - Breaking tile timer (you can't break things instantly now) - Copper axe and copper pickaxe which are 3 times faster than their wooden counterparts - New sound effects for breaking different tiles - Camera now moves slightly towards the mouse - Item pickup pop-up - Inventory goes transparent when not in use - Items in the inventory go brighter when hovered over by the mouse Changed: - Volume of some sound effects - Tile selector shows an "E" when hovering over something that can be opened/used with E - Larger particles move a little faster than before and with a random speed - You can now see behind trees with your mouse - Fixed particles not facing the correct direction --------------------------------------------------------------------- VERSION 1.0.1 26/01/2022 (26th January 2022) Added: - Hovering over any tile close enough highlights it - Particle effects based on the tile you break - Tile selector changes color when you highlight a tile that is too far away or cannot be broken - Placing an item shows a preview of the tile if you can place it there - Item selected in toolbar can now be switched with the number keys - Player can now be controlled with arrow keys - Player can now be seen behind trees Changed: - Changed how the tile selector looks to be a little less obtrusive - Made switching item in toolbar sound quieter - Tile selector now moves smoothly ------------------------------------------------------------------ Known issues: - Trees still grow even when the game is paused - Player can get stuck inside a tree when it grows - Placing a tile on top of a floor tile deletes the floor tile - Items might sometimes appear in the wrong chest - Dark tint doesn't show after quickly closing and opening your inventory Other ideas I might add for V1.1: - Camera shake - Pause menu - Saving/loading worlds - Music Ideas for after V1.1: - Biomes - Lighting - More tools - More types of trees/ores - Caves that go underground - Animals/enemies/NPCs - Creative mode - Difficulties - Health/hunger - Armour