Disclaimer: You can ONLY use polygons in this rpg. Ones like blue are allowed, for example. Ones like Lukey or Nauhel are also allowed. (Change, Tanks from Diep, Arras, and WoomyArras are now allowed) Press Space to Transition to the next page and back. Note: I recommend that you read the entire help section before remixing, or else you'll have no idea what to do. Help: ATK - Your Damage, it's X-Y, or your lowest amount of possible damage, to your highest amount. DEF - Same as ATK, but it's how much damage is removed. HP - How much health your character has. SHD - Your shield. It must be LOWER than your health, and is an extra hp bar. It will reset to 100% every floor that is passed in a sector. MP - Your mana. If you don't use spells, put N/A. If you do, put your max mana. Special Stats: These are specialties that are important, listing below: Move - This doesn't do anything, however, every 5 levels, you get a free move. The equation for your free moves is M(Move) / 5 = F(Free Moves). If it (F) is <1, then no free moves will be awarded. If it's 1<=, then i'll round it. However, you need 5 points for a free move. This free move DOESN'T count to your action points, it's only a action to move. DT - Increases chance of crits and bonus DPS. Every 10 levels gives you a revive, which respawns you at the enterance, with 50% hp. RES - Increases chance of bonus def. Every 10 levels allows you to survive a ko by going to 1 hp. However, if you are attacked with 1 hp, this will NOT activate. You only have 5 points. Use them wisely, you'll gain more later on though. Special Attacks / Spells: Self explanatory. Most other attacks besides your basic attacks go here. Items: This is what items you'll bring. It can be from the world your character is from, a game world, or a world somebody else has (YOU NEED TO HAVE PERMISSION TO USE THESE IF THEY ARE NOT FROM A GAME WORLD, OR YOUR OWN ASSETS). List what they do as well.
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