There are HUGE spoilers to JoJo's Bizarre Adventure: Steel Ball Run(Part 7/SBR) in this project. If you haven't read SBR yet I highly recommend you read and finish it first before playing or even reading the moveset. or you can wait for the anime WASD to move up and down arrows to adjust music volume [Passive]: Nail Ammo- All nail-related moves can only be used while Tusk has ammo. Nails regrow slowly over time, but can also be fully restored with [Q]. Maximum amount of nails you can have is 10. [Passive 2]: Paraplegic- Because Johnny is canonically crippled and cannot move his legs, and some rule "ooo stands share injuries with owner" Tusk has reduced movement speed NOTE: All evolution moves that carry over to the next Act are less effective when you first use them also movesets are the same for each Act unless a new move is listed for that keybind -----Act 1----- [Q] Herbal Tea completely refills nail ammo [R] Spinning Nail Swipe cannot be used if you have no nails does not use up a nail [T] Nail Shot can be charged, charging slightly increases projectile speed charging does NOT use up extra nails [Z] Nail Glide mouse-aimed uses 1 nail lasts a set duration, you cannot hold it speed scales with Act [V] Nail Barrage shoots out all remaining nails quickly [Y] Lesson 4: The Golden Rectangle Evolves to Act 2 also activates the Gold Spin buff -----Act 2----- [T] Unwavering Spin Nail Shot creates spinning hole if shot initially misses hole creation has a cooldown [Y] Golden Spin activates Golden Spin buff (increased nail speed, glide speed) all shots are perfectly aimed too [X] "Now I know where to shoot!" teleports you to mouse Evolves you to Act 3 uses 1 nail -----Act 3----- [X] Wormhole Nail teleports you to mouse uses 1 nail [H] Extra Angle shoot hole the nail that comes out is auto aimed uses 2 nails [C+H] Extra Angle Barrage same as [H] but more shots uses 2-4 nails based on how much ammo left [F] Lesson 5: Gyro's Final Lesson im not drawing a horse you can do it if you want Evolves you to Act 4 -----Act 4----- [E] Perfected Spin Barrage ora ora is now cancelable by releasing button B) cooldown scales with duration [R] Perfected Spin Punch oora has knockback if connects [F] Infinite Spin Shot can only be used if you have 1 nail left (like the manga aaahahaha) shoot again to inf rotation but opposite direction enemy cannot move during inf rotation [U] Wormhole Shredder uses 1 nail goes to mouse knocks enemy toward you if it hits Shorter version i guess [Q] All Acts [E] Act4 only [R] All Acts, Act4 is different [T] All Acts [Y] Act 2+, evolves Act1 -> Act2 [F] Act4 only, evolves Act3 -> Act4 [H] Act 3+ [Z] All Acts [X] Act 3+, evolves Act2 -> Act3 [V] All Acts [U] Act 4 only
DIAMONDDRAGON77 B)