[[[ https://turbowarp.org/635790830?turbo&fps=250&limitless&hqpen ]]] ============================= How it works: - Each square has a certain number associated with it. (0-4) You can think of these as grains of sand on the square. - These numbers determine the color of the square ( 0: blue | 1: light blue | 2: yellow | 3: red | 4: brown) - Any square with 4 or more grains of sand is considered unstable and will topple. - When a square topples it will lose 4 grains of sand and its adjacent squares will gain 1 grain of sand. - We will start with 65536 grains of sand on the center tile and play it out from there. You can change this number at the top of the code if you wish. With just these simple rules we can get very intricate patterns! If you want to see some examples of large-scale sandpiles, check out this link! https://www.math.cmu.edu/~wes/sand.html