This device will allow you to play Imperial Assault solo! Think of it as Legends of the Alliance for the missions contained in the campaign book. It plays the Imperials, simply asking you to move the figures. If you want access to my custom campaigns and cards, it can be found at snoke.home.blog. INSTRUCTIONS TO USE THE AUTOSNOKE: Click PRESET MISSIONS to choose your mission. If it is not available, you can manually input initial groups via SETTINGS. DITTO for Side Missions, which now are supported! Click SETUP to get started and input mission info. Click ACTIVATE whenever an enemy turn happens. Click the blue die button to roll for an enemy's attack, which calculates damage and surge on the left side readout. Click NEW ROUND.. eh, you're not stupid. Click (X) when you defeat an enemy group and remove their deployment card. Click (+) when a new group is deployed. To quickly add groups from the core box, use QA (Quick Access.) Click SHOW/HIDE to show or hide commands, as the commands bar blocks the view of the dichttps://scratch.mit.edu/messages/e. Click Mr. Game And Watch to start some Star Wars tunes for extra ambience. Imperial Assault is a (the best) board game (ever). It was created by Fantasy Flight Games: they're no longer supporting it, but I am. If you want to play my custom expansions (featuring Cad Bane, Snoke, Battle Droids, and Droidekas) it's included. I also support some IACP villains, allies, and enemy groups. NOT ALL SIDE MISSIONS ARE SUPPORTED (YET) because I only own about 70% of the packs. If you own a mission that isn't supported, contact me through the above site and send me a picture of the mission.
Special rules (which help make it simpler): Surge priority for all enemies: Stun Bleed Damage Pierce Focus Meh conditions (Weaken, Hide) Abilities that gain the opponent those grey power tokens replace those tokens with Pierce 1. WHEN IN DOUBT: Follow the Imperial Rule, as stated in the book for the Imperial Assault APP. "When multiple choices satisfy the commands, obey the Imperial Rule, which means to select whichever option is most punishing to the player." Enemies have no Class or Agenda cards. Thus, they gain bonuses at the start of each activation that are proportional to the Threat Level. In addition, they all but ignore rules about Open Groups - they can use their threat freely to unleash horrors on you! While this seems insane, it saves you from picking cards for your opponent and basically playing both sides. Trust me, this is EXTENSIVELY playtested. ALSO: This app will sometimes cause a special event at the start of the round. There are several exciting events that give each side a lift (though it usually swings toward the bad guys.) These also tend to counterbalance the lack of agenda cards (introducing villains and negative side missions) ADDITIONAL VARIANT: Rather than creating a side mission deck, you can click MR (Mission Randomizer.) It will present you with two side mission options- including villain side missions and forced missions! When you play a villain side mission, add in a chosen ally at normal cost. (You may choose R2 and 3PO as one choice.) If you win, gain that ally! If the Autosnoke would gain a villain, treat that villain as an initial group for the Finale! This is why you are allowed to choose your ally for these missions- you're running a big risk when you pick villain missions! If you play a hero side mission for a hero who isn't present or a Forced Mission, you may gain 1 extra xp, an extra 100 credits per hero, or 1 random non-specific reward card. (After playing a Forced Mission, resolve the standard Additional Rewards phase. (1xp per player, 100 credits per hero.)