after the chaos that ensued at the sussy entertainment establishment, ryder kidnaps you and takes you to an abandoned sussy entertainment establishment. į̷̉̒ḟ̸͖͔ ̷̟̈́y̵̤̒͊ŏ̵͕̦̄ù̶͙̜̽ ̴̠̻͊͝s̴͈͒ú̷̮͔r̷͚̊v̷̮̫͝ḯ̸̞̋v̷̪̀e̸͔̔,̴̨̞̽͝ ̸̱̞̿r̴̗̝̎͝y̶̳͑d̷̳̋e̵̳̬͝͝r̶̪̮͑̑ ̷̧̈́w̶̦͐̒ǐ̵̜͗ḷ̷̓l̷̬̹̏͝ ̵̻͝l̶͎̗̾̕e̴̫͊͘t̵̳̾ ̴̰͎̉̉y̵͉̬͐ọ̷͒͆ȕ̴̡ͅ ̷̲̀̀ļ̷̻̔i̶̼̾v̵̳̕ͅe̶̜̝͋. he now has a new plethora of characters at his mercy. do not fail. ̵̼͑ Use the power box to restore power. Use the computer to check the cameras. Click the doors to close/open them. Click the light buttons to see who’s currently at a door. And use the grey bar at the bottom of your screen to put on the mask. ENEMIES: Ryder - Same as last time. Will wander from camera to camera, can only be stopped by the doors. Golden Ryder - D̶̡̡̬͒͋͊ǫ̵̗͝.̷̼͔̠͊̑ ̵̗͗͝N̸̗̊o̵̳̊̐ͅt̷̙̥̖͝.̴͔̎̕ ̶̨̳͙͝Ṡ̷̺̝̽t̵̤̃͋̒a̵͗̍͜͝r̴̢̠̤̅͋͝e̶̛͉̰̝͛͝.̵͚̺͎̿͂̽ The Rock - Will enter your office when his patience goes to zero. Once he is in your office, you cannot use your camera or lights until he leaves. You can delay him. Noob - Will wander from camera to camera like ryder, but faster. You must flash him with the lights in order to stop him. If you fail to do this, he will drain your power and a̵̡̛̤̍͝s̷̤̭̐̋͘͜ş̴̲͝į̷̫́ś̸̡̛͉̞̎t̶̯̲͎̆̓̈́ ̶̮̰̇̿g̷̬͓͐o̴̮̎͌ḷ̴͙̀d̶͉͛e̸͕̔̔ͅṇ̵͐͗ ̶̨̭̊̓r̶̖͎̦̈y̸̼̙͑d̶̢̛̰͈͛̊e̷̖̯̒͠ṛ̵̥̼̍͒̈́.̶̡̯̤̈́̅͘ Goblin - He is in the basement. He will make his way towards the basement portal. Once he is near the portal, he will get into camera 12. He will then proceed to attack one of yours doors. Flash him to get rid of him. Squirrel - He is almost exactly the same as ryder, however, he cannot be stopped by the doors nor lights. Use your mask to get rid of him. Red - He functions similarly to ryder, but starts in the basement. He will go towards one of your doors. Can be stopped by the mask. However, he will most likely jumpscare you if you don’t have the mask on by the time he walks in. GooTux - He resides in your office. If his horns aren’t gray, click him. There will be a vine boom sound effect played when he switches colors. Leantrap - He will start in the basement and will wander from camera to camera. He can only be stopped by the doors. Herobrine - He resides in camera 6. He cannot be seen by the lights. Use the doors to get rid of him. Dream - he resides in camera 1. when you hear clicking noises, he will go to either camera 5 or 7. when you hear his clicking again, close the door corresponding to the side he’s on. Night 5 Enemies - sorry, you’re gonna have to figure out what they do on your own.
this is the not so long awaited sequel to five nights at ryder’s i recommend playing it on turbowarp with 60 fps https://turbowarp.org/639134355 some enemy mechanics were yeeted from the onaf series and fnaf 2 Update Log: Night 5 is almost finished! I need to code the endings. I’m also gonna add 2-3 minigames! Endings 1 and 2 coded. Endings 3-5 aren’t coded yet. The death minigame has not been finished yet. Functional: Ryder, Golden Ryder, The Rock, LeanTrap, Squirrel, Red, Noob, Herobrine, Goblin, GooTux, Dream. ???. Not Functional: (The night 5 enemies are functional - except for the red blob - but I might consider buffing them or adding another character.)