Click the green flag, turn on turbo mode, kick back, and relax. Press space or click to see each person's path. Alright I just updated it (it's May 16 today) to have only five clones + the original, for some reason something happened in the last few months to make my computer unable to process all twenty clones smoothly :/ Relaxing is important.
Randomly got inspired by @Capt_Stoney_Beard's Colony Survival to make this lol. https://scratch.mit.edu/projects/335113175/ Two important traits of this 'engine' is that 1) it can draw walking people from one point to another point and 2) it layers the people so that those who are 'farther back' or have a higher y-value will be drawn first and become overlayed by the people who are 'closer upfront' or have a lower y-value. This isn't really a real engine (I think?) but either way it's a nice little thing in my opinion. Feel free to use (with credit please...). Might employ this for some kind of game similar to Colony Survival or something once I clean the engine up and get it to run more smoothly with more people (cause it starts lagging out after like 30 people, due to the layering). Changelong ------------------ February 5, 2022 - Changed the destination algorithm so that each person calculates its direction via trigonometry instead of pointing itself at an invisible sprite. Added path visibility. February 5, 2022 - Released