Arrow keys or WASD to move. You can wall bounce. Press space for the next frame. You might have to press space quickly a few times. When times runs out the next frame comes automatic. Please read blue text... AHEM This is an idea I have had for a long time. Thanks to someone sharing an early copy I gave them early, I realized I should probably finish it. This is a full demo with 160 frames. As you might notice my art isn't great. If you would like to help with later editions I would appreciate it. If you are reading this, say your favorite food backwards for a follow and like and favorite of a project of your choice. With this code you can basically use any animation... Also, I might change this in later editions, but I kind of want make instead of weapons sometimes having stand frames, everything that could do damage at some point is part of first ground then damage- when you press space it quickly would go to the damage, and then if you are alive, the next frame. This would simulate stuff like running up and enemy and back flipping away (if more advanced animation) a lot better than you having to figure out when you can touch things. (Basically you can touch everything then a quick frame where anything that can do damage does damage.) I was kind of lazy for this but it is still awesome, even with questionable art...
You found yourself stuck, fighting waves of enemies, but you have a power. You control the timing of everything. if an enemy would lunge at you, you could jump before you went to the next frame so they would miss. However, some enemies may break free from your control over frame, so be careful.