Original Game here: https://scratch.mit.edu/projects/618143521 (Also by me) Try Gail's Garden by @mrshepss https://scratch.mit.edu/projects/564605052 Use arrows/wasd/space bar to move and avoid all obstacles. Watch out though because random green lasers will attack from the sky! Also press m to return to menu area. Use your quick reflexes to last as long as possible. Try to get to high amounts of time to get a reward allowing easier gameplay until you die. Use the platform to doge acid rain drops and enjoy the impossibleness.
Request new updates in the comments!!!!!!!! Ideas from @FIli216 Thanks to @mrshepss for the cloud high-score system and putting this on the propose project to get featured list!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Give them a follow!!!!!!!!!!!! All other code and art by me. (Idea for the pink missile came from a friend and concept art for the updated enemy sprites came from @mrshepss) Highscore testing mode (Created by @mrshepss) allows you to experiment with the game highscores without actually altering them. You would want this as a remixer so you could easily play through the game to test features. If you want to request testing mode please drop a message in the chat! Feb 17 v1.1, game released. Feb 18, v1.2 added power ups, made the green laser fade, as well as tidied up the movement a tiny bit along with some tidying to the collision code/art. Feb 22 v1.3 added @mrshepss's high-score system + added my own text render to it, and added WASD controls, Feb 23 v1.35 I just made sure that the laser beam didn't do damage while it faded and collided with the thing that moved around. Did some color swaps on the enemy sprites. Feb 24 v1.4 (bug fix/additions,) fully made sure that the green laser would collide correctly with the floating platform. I also added the pink enemy missile sprite to the game!! (Inspired by a friend!). Not to mention a bonus ANTI-AIR SHIELD (Protects you from acid rain and missiles until you are hit by one.) Feb 28 v1.45 (minor bug fix). Stop the lose sound effect from playing at the wrong time. Mar 1 v1.5 (Art update) I just did a bit of editing to the enemy sprite designs to give it more of a dynamic feel. (Inspired by art made by ) Mar 3 v2.1!!! Version 2.1 is out with a huge new testing mode feature!!!!!! This allows you to play against certain enemies only! Mar 4 v1.2 bug fix so that the pink missiles don't spawn while playing in testing mode without them. Also the thumbnail has finally been updated to have the new art in it. Not to mention I also added the press "M" for menu option while in a game. Mar 18 v1.3 Added better gravity to blue laser. It looks kinda bad, I just need to fix some stuff but the idea itself is really good. (Inspired by) Hope for more updates soon, please I want you to drop some feedback in the chat, I could use some ideas for the next big update and please leave a heart and star! If you are asking what is the difference between this game and the original impossible game here is what I have to say, The answer would have to be making it a lot more compact by using more custom blocks and less sprites, I updated the art, and recreated the game with minimal glitches and lag. Another big part was that yes, sure the game uses similar concepts to the original, this was made entirely from scratch. ________________________________________________ (REMIXERS!!!! I am really sorry that there are so many text rendering sprites!!! that was just the fact that I couldn't fit all of the text rendering scripts into one sprite! Also I recommend you request for access to the highscore testing mode, [more info above] ) Stay tuned for new updates (and please request some in the comments) Hello, thanks for reading everything in the notes and I hope you enjoy the game! Playtested by and Here is the key for power ups: stay alive for: 15 seconds = low gravity mode 30 seconds = speed mode 50 seconds = rainbow mode 60 seconds = Anti-Air shield was here