FULL SCREEN PLEASE 30K Views! 400 Loves! 400 Favourites! 100 Remixes! Thanks So much to @Owen7777777 and @noob-lolxd for the original projects! :) if you enjoyed please like and favourite A tower defence game. all difficulty are possible. mobile friendly, but it might be a little bit lag... ===============Friendly Units=============== Tier 1: Swordsappel: the cheapest character. Also the weakest. Knight: high defence. Gets a 50% shield against all damage when below half health. Shieldsappel: high HP and defence. Tier 2: Archer; long range attacker, moderate damage. Assassin: Very high attack and speed. Low health Halberdier: Moderate attack damage and HP. basically just a stronger version of a swordsappel. Tier 3: Bomber: Deals high splash damage. Wizard: Moderate HP, very high Area of Effect attack damage. Ninja: Throws shuriken, Use katana when the enemy is near. high HP and damage in short range. Roman: Much stronger Shieldsman. Very High HP. Also does Knockback, and is immune to it. Tier 4: Spy: Very High attack damage, does poison effect damage. moderate health. he gains transparency the more health he loses. Giant: very high HP, high attack damage. Quite useful tank unit, but very slow. Boxer: High HP, Decent Damage in melee attack. For a special move it uses an extra strong punch that does insane damage and knocks back enemies like the roman! A good tank unit as well. Tier 5: Saxon: A powerful warrior, with a giant metal sword and shield that can do very high damage up close, with very high HP. Also summons knights. Flamer: high HP, Very high attack damage. Warlock: Moderate HP, very high splash damage in range, moderate fire damage in melee, very strong support unit. can hit multiple targets when the fireballs explode. Tier 6: Lightsaber Appel: Very High Speed and extremely high damage in short range with a piercing lightsaber, high health. A deadly front line unit, if used at the right times. Diamond Shieldsman: The Highest HP and defence, does no damage, but when it dies, it summons a huge plasma blast wave that does 100 damage to the castle and all enemy units touching it, and sending them flying back a respectable distance. Elven Lord: This is a mighty golden archer king who shoots poison arrows rapidly, which deal very high damage. very good against shieldsman. High HP. Tier 7: Magelord: The Strongest character, also the most expensive. An angry mage king that pounds the ground with his staff in medium range, doing area of effect damage.. The strongest attacking power, and he also steals enemy life, healing 15 for every 85 points of damage he does. Also the highest health. ===============Enemy Units================ Swordsman: Weakest enemy unit, moderate attack damage. Knight: Low damage, high health and defence. Shieldsman: Very heavy health and defence. Archer: Moderate long range damage, low health. Assassin: Very high attack and speed, low health and defence. Halberdier: Strong attack damage, moderate health. Farmer: Strong Melee attack, deals knockback, high HP. Bomber: Heavy area damage in moderate range; units hit by the bombs also take damage upon explosion. Ninja: strong melee attack, moderate ranged attack. Roman: very high health, also knockbacks every 10 seconds. great tanking unit. Giant: Quite strong short range attack power, very high health. a very good tank unit, but very slow. Hammer: Very high attack damage, incredibly high health. the strongest normal enemy unit, is also giant size. MICRO MANAGER (BOSS): The strongest enemy unit. Appears on crazy. Micro manager is the boss in Appel, so you have to defeat him. He has the strongest attacking power and HP in the game, and can knockback enemies if touching them directly. when below 100 HP, he goes back to his castle and heals, the comes back, faster and stronger than before. =================SPELLS================= Unit Spawner: Summons a random tier 1 unit every 10 - 15 seconds, while alive. it also works as a tank. it is a machine that spawns at your front line and does nothing. high HP. GOLDEN SPELLS: Healing Spell: Heals your tower for 500 health, but if the tower already has 1000 health, it cannot heal past that, even if the spell is still in process. the spell cannot be cast if the castle has more than 80% of it's health. Warp Castle: Curses the enemy tower by summoning a magical snowstorm over it, that lasts for 30 seconds, then blows out. Whilst it is alive, any units summoned by the enemy have to pass under it and take very heavy damage from it every second. Magic Fields: The most expensive thing in the game, this monster of magic for a few seconds darkens the sky, and summons a green blanket of magical poison which heals your castle for 100 health (unless full) over time, and damages the enemy castle 100 health over time, damages all enemy units in play for 150 over time, and heals all your units to full health immediately.
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