WSAD Control the camera movement, mouse controls camera rotation (I recommend keeping it centered). Arrow Keys control the car. I left the 2D version of the car and camera on for now since sometimes I lose where I am (and you can see that it is stuck because it is hitting the wall).
This is an experimental proof of concept for a 3d engine idea I had. Let me know if you'd be interested in a tutorial about how to produce this effect! I used info from Grifpatch's car tutorial for the driving mechanics and the same a sprite based 3D engine tutorial for the projection, rotation, and sorting scripts, but the car is based on my own ideas.