Hi guys! ----- Read all for full experience--------------------------- Since I have not coded in Scratch for over 3 years (2018 to be exact), I decided My first project to be a remix of dgnslk's "Wiki Sans" Fight. I hope you like the project :D Check dgnslk's profile. He is doing way better projects than me. :D ------------------------------------------------------------------------- Now... Time for the controls: Space - For the start menu - start the game. ------------------------------------------------------------------------- Gaster Blaster related: | Bones: Q,E,R,G,L,J,C-Patterns; | A, S, D, W - Slam T - Gaster Blasters, | M,N,B,H-bone patterns; rotating on one point; |--------------------------------- U - slower GB circle, wait 10 seconds. You can use that time for mini attacks; I - circle (Big blasters); O - like I, but reversed; P - circle(small blasters); Y - like P, but reversed; X - Random blasters, better stay left or right; K - Fast homing Gaster Blasters ; Space - Same as K, but slower, but still homing; ------------------------------------------------------------------------- Frisk/Chara (or just player's) controls: Arrow keys - Move; 1 - Red soul; 2- Blue soul; 3 - Green soul, should have a shield... For now it doesn't 4 - Yellow soul - Press Z to shoot 5 - Purple Soul - If you have played Undertale or at least you have seen the battle against Muffet, you know how it does function. If not: There are 3 lines, the soul is attached to the middle one after pressing 5. Press Up or Down arrows keys to go up/down. Left, Right - move. 6 - Orange soul 1: It doesn't stop moving, control it :) 7 - orange soul 2: Acts like the Blue Soul, but doesn't stop jumping. F - attack Sans. There will be TWO random "miss" sprites - "Miss" or "Missed". The "Missed" sprite is made by me. (By the way, it is my first sprite, what do you think?) ------------------------------------------------------------------------ Extras: If you want a soundtrack running while playing, press 8, 9, 0. You can change them any time you want. V - Heal to MAX HP (92). You can heal every 17.5 seconds, only 6 times. (Forgot to mention it earlier.) !NEW TO 1.8.1! In the intro there are two soundtracks, the project picks one, plays it, then random of them again and a forever loop... Version 1.8.2. ------------------------------------------------------------------------- If there is a bug, write in the comments, I will try to fix it. :D
Credits to @dgnslk. Thanks for the permission to remix it :) I understand more about coding UT games now. Warning: Versions 1.0 to 1.2. were tested by @DragonGamer8600. They were not shared but they still go to the Update Log. ------------------------------------------------------------------------- Update notes: Ideas for 1.8.x. : - I rely on your ideas for now, ran out of ideas. :( v. 1.8.3,: - Rage mode added! - Sans sprite changes when entering this mode. How to enter rage mode? Play for 16 min. and 40 seconds to see it (did as request)! - One huge attack is this rage mode. New soundtracks are staying in background. - Some minor changes. Like start button moved to the left and finally said in the screen "Press space" :D v. 1.8.2 : - Fixed Soul death animation + small changes. v. 1.8.1. : - Menu start screen and Intro (the intro before the project starts, not the "Hello..." one) screen added! v. 1.7.1. - Gaster Blaster Remodel, yay ! v.1.7.0. : - Sans sprite got a remodel. - Added corridors in the battle background. - Updated (kinda) death animation of the heart (the particles that fall down) v.1.6.1. - Moved "Heals left" and "Now Playing" sprites for the upcoming v. 1.7.0. v.1.5. (The hugest so far) : - Added What soundtrack was playing at that moment (press 8,9 or 0 to see what I am talking about); - Upgraded backgrounds. - Added Heals - Press V to use, 17 second cool-down, 6 times. - HP bar moved a little bit down, so you can see the box :). - HP restoration wait time buffed to 17.5 secs. from 20. v.1.4. : Added HP system, needed repositioning. v. 1.3.1. - Changed the Roto Disk from Mario Forever to a random Gaster Blaster pattern. It just didn't want to work properly. :( v. 1.2.1. - Fixed (at least tried to fix) a issue when you press 1,2,1 fast while in a corner of the box. You could escape somehow. v. 1.1. - Fixed a bug in the HP system. Added Roto Disk as an enemy. v 1.0. Added HP system. HP system's code is in Progress.