Space Bar to accelerate Left and Right Arrows to steer Up Arrow to give speed boost similar to DRS in F1 (can't turn while using this) Press q to reset times (for speedruns) Press w to change car mid-race Double click green flag while holding shift to instantly load track (by entering turbo mode)
This is based off something I made about 9 years ago, where I generate a racetrack using a tile-based system. Except the cars now have much more realistic physics, and the track scrolls around, allowing for much larger and more diverse track design. _______________________________ Tracks: 1 - basic track with a few turns at the start and some short diagonal straights 2 - track with technical first section and long diagonal straight 3 - difficult track with many winding corners and few straights 4 - track with a few tight turns and some very long straights 5 - track with many tight turns, very difficult to complete quickly _______________________________ Legal Shortcuts for Speedruns: 1 - none that save time 2 - any part of the double u-turn can be cut off 3 - any part of the hammerhead shape can be cut off, as long as you touch the track at the right 4 - the first big u-turn and the L shape after the first really long straight (as long as you touch the straight track at the right) 5 - the third big u-turn