the username thing is to detect if me or another documented coder is playing the game i currently use it to only detect when i'm in the game btw the only thing it does is make the cooldown of the shield and wall from 2 minutes and 10 seconds to about 0.1 seconds don't believe me? look into the project =================instructions================ arrow keys and AD to move S for shield it'll last for 2 minutes and has a 2 minute cooldown E or P to summon and throw a spear L to use your sword to slash your enemy Q or i to summon a spear out of the ground space to jump or rather fly M+1-6 for the different maps U+1-4 to spawn an enemies with different health pools W to spawn a dirt wall for 60 seconds with a 10 second cooldown R to remove all dirt walls to put it short : S=shield, E/P=spear, Q/R=rising spear, M+1-6=different maps, U+1-4=enemies, W=dirt wall, R=remove dirt wall, space=fly, AD/←→=move ===============extra stuff=================== gotta love the anti-complexity as of the moment the X cords and the Y cord are reversed given on how the project works the size of the project is of minimum 1188 940 by -1188 -429 this'll be updated over time decided this will mainly be a testing project you can use this to see possible updates to future games to all alts =================updatelog================= 0.19v addednew shield mechanic(S) 0.19v added new spear throwing mechanic (E or P) 0.19v added new rising spear (Q or R) 0.20v remade the map now there's a floating island 0.20v made the map look smoother and made the spear move left and right when you do 0.20v remade the island due to a collision glitch that can't be fixed due to how collisions work 0.30v O.M. update click 1-5 for different maps edited the floating island of the first map and made it bigger more updates to come 0.30v added a defensive wall (W) it lasts for 1 minute and with a cooldown of 1 minute (WARNING THE WALLS ARE LAGGY) 0.31v added an enemy sprite(U) it has 100 HP the enemy cannot move sadly, it has yet to be updated (WARNING THE ENEMIES ARE LAGGY IF A LOT ARE SPAWNED IN) 0.31v remade the cooldown on the wall it is now 10s 0.31v added a new map the superflat map (5) the duel island map is now 6 and yes superflat is from MC 0.31v added the parachute (C) 0.32v added multiple enemies (U+1-4) also changed the map changing keys (M+1-6) 0.32v shrunk the size of the player and enemy sprite 0.32v made it so in turbowarp the enemies and walls don't disappear when touching edge 0.33v added slash ability (L) does 40 damage every 0.025 seconds =================idea log================== enemy AI enemies using items maybe changing the cooldown from 10s to 5s level system/campaign? ==============being worked on=============== teleportation
the way the project works is actually from @Raeesthedon on how his project "walking simulator 2077" works