You may have to press the green flag twice. Controls: Tap left and right arrows or a and d to move, 1 is a big left teleport and 2 is a big right teleport. After three teleports, your teleports do a 5 second recharge. If you use the gun (using a and d to move recommended for gun), space shoots, mouse aims, e reloads one ammo but keeps you locked in place for 0.25 seconds, and r reloads all your ammo but keeps you locked in place for 1 second. You shoot shields that block one microwave block (but nothing else) before going away, and also go away after a bit on their own. They take a little bit to move away from you and prevent things hitting you, so you need some time or you get hit before they can block. You must dodge the blocks of microwaves (as in the type of light) falling from the sky, and see just how long you can survive (you die in one hit). In live for 60 or live for 60 hard, you win if you survive 60 seconds and are faced with a boss. How to select the gun: if you want it: type the word yes when asked "Gun?", then hit enter. If not just press enter or type whatever you want then hit enter. How to select gamemode: At the start, when asked "Gamemode?" type then hit enter: normal for normal, hard for harder, live for 60 to have a goal of surviving 60 seconds, and live for 60 hard for harder 60 second survival. If you win either live for 60, or live for 60 harder you will be faced with a choice for a boss fight. Entering bossfight will skip straight to the washing machine boss.
Announcement: I will likely stop adding content soon. I may still do bug fixes, but I am going to work on other projects. This project was originally made in 40 minutes during a mini game jam with my friends. I wanted to keep adding stuff, so I do. I am very open to suggestions. If you have any ideas or encounter any bugs, put them in the comments. They might just become a part of this/get fixed if it's a bug (I'll give you credit for an idea unless you don't want it). Credit to: 5050hdog (washing machine boss idea), 0522183 (gun code base and idea, wasd support idea), Openvesre, Openclipart (both for images), all my frined who I asked for help, and all who playtested (includes you if you play the game). Changelog: 9/8/2022: (1.16.3): Adjusted project page a sprite name. 27/6/2022: Adjustments to project page. 26/7/2022: (16.1.2): Minor bug fixes. Added a mechanic where you cannot shoot and reload at the same time. Adjustments to the project page. Moved some variables on the HUD. 22/7/2202:(1.16.2): Minor adjustments to project page. Tried to fix a bug where the player wouldn't properly teleport during the wave attack, haven't tested the fix yet. 21/7/2022: (1.16): Fixed the issue of the bullets not working (turns out clone touching checks work, I was wrong). Revamped the way enemies move and the shot sprite. Gun now works in live for 60. Fixed an issue where gun would show up and work even when you said no to gun. Increased bullet speed. Fixed a bug where two overlapping shots would be fired if you pressed space for slightly longer than a small tap. Other bug fixes. Figured out how to move variables on the HUD (just click and drag them on the HUD while playing in the editor). Adjustments to project page. Made in game text blue. Removed the one shot on screen limit. 20/7/2022: (1.15.1): Bug fixes. Adjusted the way shots are fired and travel and added a one shot on screen limit). Fixed a bug where Ammo wouldn't properly update after firing or hitting green flag. Created a new bug where shots no longer actually delete projectiles they hit most of the time. Not sure what is causing this, but I suspect the new cloning system used for shots. I tried changing the colour of the shot and setting the projectiles to detect that colour (instead of detecting touching a clone, which I think doesn't work) and this didn't fix it. Shots now disappear when they hit the warning sign as a bug that i'm going to keep (might fix later). 18/7/2022: Minor adjustments to project page (no game content). 29/6/2022: (1.15): Added the gun (idea and a decent bit of the code by 0522183), and adjusted the project page for gun instructions, and deleted menu text because it's on the project page anyway. Changed game mode selection and added gun selection. 27/6/2022: (1.14.2): Minor adjustments to project page, hid the still alive tracker because you only have one health, and it clutters the screen a bit. Minor changes to code to make it easier to read. I am trying to move the variables on the HUD, but I can't figure out how. If anyone knows please tell me in the comments. Updated project page. 16/6/2022: (1.14.1) Bug fixes. Renamed harder and live for 60 harder gamemodes to hard and live for 60 hard respectively. Updated game instructions. Removed the selection question and just put a textbox. Changed some text. Added wasd (but just a and d) support. You can now use the a and d keys to move. Added some new boss dialogue and edited some attacks. 15/6/2022: (1.14): kinda centred slam. Im not really sure what the issue is, so I have decided to leave it like this. Fixed some bugs, and made you bounce on edge to fix staying on edges. Added wave pattern. Angled the huge projectile at the end of the rain attack. 14/6/2022: (1.13): I'm sorry for being gone so long. Working on the boss patterns, can't figure out how to centre the slam on the warning sign. Made a projectile based attack for another pattern. I think this is when I programmed a proper win after killing the washing machine boss, but I might be wrong. 4/4/2022: (1.12): Still working on washing machine boss. My code is messy, I'm not the best at this, and I don't work on this much. Please bear with me. 24/3/20222: Still working on the fight, especially programming the warning signs. 23/3/2022: Continue work on the Washing Machine Lord boss and added a story. 17/3/2022: (yes I know it's been a while): (1.11) Begin working on the Washing Machine boss fight (idea by 5050hdog). " Big thanks to OpenVerse and Openclipart.org for the 360p google image" for the washing machine boss. I think this is when I started on the slam attack, but I might be misremembering. 2/4/2022: Minor bug fixes 1/4/2022: Minor text adjustments (no game content) 24/2/2022 (1.1): Add harder, live for 60, and live for 60 harder game modes. Also added menu. 17/2/2022 (1.0): Game is created in a mini (40 minute) game jam with my friends.