Alpha v1.3.0.0 You may see many bugs as this is still in early development Full screen recommended
2/9/2022-2/17/2022(Pre-Alpha v1.0.0.0): Development started, published 5/13/2024(Pre-Alpha v1.0.1.0): Fixed tower rotation 5/14/2024(Pre-Alpha v1.1.0.0): Health bars fixed/added, enemy death animation fixed, wave # location fixed 5/15/2024(Pre-Alpha v1.2.0.0): Possible waves breaking fixed 5/16/2024-5/23/2024(Alpha v1.3.0.0): Added shop [Game is not finished] ————————————————————————— Credits: Thanks to @warfame for the tutorial some script and towers/enemies/map : @spedum99 collaboration on towers/enemies : @C00kieSandwich ————————————————————————— Enemies: Person (2HP) FastPerson (faster, 1HP) Zombie (faster than Person, slower than FastPerson, 5HP) ZombieBoss (slowest, 100HP) Knight (faster than Zombie, slower than FastPerson, 7HP) ————————————————————————— Towers: Boxer (Cost: $50, Cooldown: 2 seconds, Damage: 1, Range: 60) Archer (Cost: $200, Cooldown: 3 seconds, Damage: 5, Range: 100) Catapult (Cost: $500, Cooldown: 5 seconds, Damage: 50, Range: 150) This includes enemies and towers from a tower defense type game my friends and I had made at school