Recommended to play in full-screen with sound. Not being in full-screen causes lag, and causes your character to drag instead of clean movement on some computers. Slightly inspired by FromSoftware games, After is a game where your goal is to survive as long as you can in a post-apocalypse wasteland. WASD and arrow keys to move. Space to fire your weapon. B to use your knife, and F and E to perform special attacks with it. C to quick heal. V to dodge attacks. Press N to block. You cannot attack while blocking. Use the number keys to change your style, if you have the appropriate equipment. Press F, G, H, J, and K to equip certain charms if you have it. If your hunger, thirst, healthiness, or HP reaches 0, its game over. Talk to characters or interact with certain items by clicking them. Traders trade you certain items for certain items. Go to edges of places to possibly go to a new one. There are not many areas yet. Drag around gas cans, and shoot them to make them blow up, immediately killing anything in its radius. Raiders: Weak enemies that chase you. Don't run from them, or else their numbers will multiply. Cause bleed. Binu-Goada: Powerful enemies that chase you and deal massive chunks of damage. Cause Bleed and Toxic. Zombie: Has the same HP as a raider. Slow, but deal massive damage. Like raiders, they will multiply if you attempt to flee. Cause Zombie Plague and Poison. Cultists: Slow and weak enemies, but inflict madness. Bear: Slightly powerful enemies that inflict Bleed and Rabies (Madness). Snakes: Small and weak enemies, but inflict a 100% chance of a poison if you are hit. Here's some tags... #Games #Survival# Shooter Is that how you do it?
Try Hedgehoes version of my game. Its so much better than this one. Version 0.1: The base game, with most of the things you see, including raiders, Catherine, and the mall. Version 0.1.1: Added Nathan and a new area. Also made it so that if you kill someone like Dan, they will be dead permanently. They used to respawn after you leave and return to the area. Version 0.1.2: Added zombies and a new area. Certain bugs were fixed. Also a small sum of easter eggs were added, they are very rare, so don't expect a walk in the park to find them. Version 0.1.3: Added a pixelate effect. Makes everything look more stylish and retro. You've gotta love it. Also added rain and time of day. The time of day changes brightness. Zombies were nerfed. Even added exclusive costumes and stuff for certain people. Version 0.1.4: Added an epic front cover. Version 0.1.5: Fixed a small enemy bug, and added a special effect when zombies and raiders die. Version 0.1.6: Fixed bug and changed HUD to be less clunky and show the main screen more. Also, raiders notice you when they see you. Version 0.1.7: HUGE COMBAT UPDATE. Added melee attacks, status effects, Cultists, and dodging. Version: 0.1.8: Fixed mall bug and added woosh noise to melee attack. Added Cultist dialogue when they see you. Version 0.1.9: Added hostile wildlife including bears and snakes. Also added gas cans. Version 0.2.1: Added charms, helpful items that give buffs. Fixed a glitch with gas can spawning. Version 0.2.2: Added defense and a new charm. Version 0.2.3: My friend helped me make a new garage in Catherines Shack, but I added a shield on the side. Also added a new charm. Version 0.2.4: Added 2 new areas. Version 0.2.5: Added a new area and Aldwulf the Shrimp Merchant. Version 0.2.6: Added more textures to status effect indicators, made a mini questline to Aldwulf and Catherine, added a new area, added a new costume, and a new enemy to inhabit Blokmi Lake. Version 0.2.7: Added Quick Heals and special dagger attacks. Version 0.2.8: Fixed gas cans.