Welcome to Tiled God play on TurboWarp for less lag. ----------------------------------------------------------------- use hotbar for different materials F to open/close the DMY menu E to open/close the size menu 0 for eraser (only works on humans, houses, trees, stones, and mountains) space to spawn humans Q to reset the adjusted size variable ----------------------------------------------------------------- UPDATES: V2.5: I must announce... the existence of the third installment of Tiled God, that is all. (Updates will be revoked while I am working on TG3) V2.4: added parasitic evolution and a possible chance of a zombie outbreak, major bug fixes and more updates on the parasites are yet to come! V2.3: more major bug fixes, added an animal hotbar, and added a chicken V2.2: major bug fixes V2.1: added tsunamis, and earthquakes, and I fixed some bugs. V2.0: aside from updates I am very glad to be at V2 now, anyways, added a material hot-bar, added Tornadoes, Rain, Snow, and Lava, and I fixed some bugs. V1.9: fixed a lot of bugs, materials actually disappear when a human touches it, added randomized music every time you click the green flag, and made the collision scripts better. V1.8: fixed a lot of bugs, and fixed colors in the castle, barracks, and soldier sprites. V1.7: added 3 new music, continued fixing bugs, and made the game run smoother (even smoother than last time) V1.6: graphic overhaul: doesn't lag as much anymore, you can play it in scratch (kinda, I still recommend turbowarp though) and I revamped everything, so now it should run much smoother! :D V1.5: new sand, new sand mountains, new cactus, flowers, grass, humans have tools, new music, coal, iron, new biome colors, new water colors, a buncha bug fixes, god tools for, coal, iron, and sand, animals, barracks, berry bush, and much much more! V1.3 with V1.4, fixed mountains, added mountain god tool, added factions, and fixed some bugs. V1.2, added mountains, and humans. Early release (scheduled for full release, but bugs got in the way) added grass, trees, water, and stone. Beta release, started project.
code by me all authority is mine, if you want to use anything in this project, ask me and credit me: Example > code and/or art by exclude the example and > ----------------------------------------------------------------- Map auto loads. Use the SIZE variable to adjust your material user. Uses a moderate amount of clones. The ground doesn't use clones. Renewed AI. Graphics lowered, but still look pretty good. (for performance reasons) ----------------------------------------------------------------- This game will be fully released and finished by April 6th 2023.