Credit goes out to the incremental games that inspire me to make this garbage. Its really only just a small side project to help me get going while I complete my latest project. Click "Produce" to you know, produce items. Each time you click gives you .5 "War Money". Upgrade shop lets you upgrade your workers. You already have one but its slow as a snail. Thanks for playing!
Note: Data Save for the money What I originally planned: Specific Arms Manufacturers to choose from. You would've been able to choose a specific one such as "Springfield Armory" which would've given you certain advantages as well as disadvantages. Political Systems These systems run on specific political factions such as "Communism" which would give you faster product speed but less war money per click Democracy would've given you more war money per click and more money per product finished but requires senator lobbying to keep earning money and such Contracts were also another thing but scrapped later As not mentioned, these planned mechanics are way too ambitious and isn't right for what I am coding.