Short Hexploria-style puzzle game where you have to save Castle_Hippo from the Zoo Of Hippona. :P Yeah, nothing else. You can't do anything when you win either. Yes, nothing... *wink* IMPORTANT INSTRUCTION: Do NOT jump during the Skeleton part of the bossfight. I just saved you a life by letting you read the instructions.
Credits: Hexploria Google Castle_Hippo Scratch Minecraft Cuphead We The Kings CoolText.com 2nd Credits (those who are inside the useless and forever WIP minigames) @Just_a_cup_of_OJ @ULTIMATE_LEGENDS @kinkin1002 UPDATE LOG: v0.0: Just released! v0.5: Fixed a bug that's been bugging me. (I stole that joke.) The next update will (hopefully) release a longer version! v1.0: I changed the title! AND I released a longer version! May have some bugs to kink out. Waiting for HHR: Hippo's Honest Review. v1.1: Kinked out the "You don't need to save Moose" bug. Poor v1.0 Moose. v1.2: Castle_Hippopotamus helped me add the Mooooose sound so there is no longer any textbox in the project. YAY! v1.3: I fixed it so that you can't get several Moose Keys. I mean, I know you like Moose but do you really need that many keys? Also the Mooooose sound will play if you win now. Yay again! Poor previous version Mooses. v1.4: Added the minigame section where you can enter only if you save Moose. This part is optional... for now. There's really nothing you can do here because it's a WIP. Also, see if you can spot a sprite labelled "SoundKeeper" in the project editor, it might give you a pleasant surprise... v1.5: Fixed a very glitchy bug which would happen if you entered the zoo before the You Win background came on. Also fixed a minor bug where you could save Moose several times. v1.6: Added the Love Ending, which you can get by-- wait a minute I'm not supposed to spoil everything in the Update Log? What kind of nonsense is that!? (Hasn't finished) Oh yeah, and the minigames are forever WIP. Maybe. If I have time I might update. v1.7: Unfinished Dragon Bossfight (Love Ending). Currently unable to reach. Will... eventually... hopefully... finish by 1 April. v1.8: Lives system implemented into Bossfight. No Death message yet. Zombie attack implemented. Dragon Attack variable now shown, and Dragon will now roar and flap its wings AFTER showing the variable so you have time to prepare for each attack. Oh yeah and now you can click the guard in front of the zoo for useless purposes. Last attack still not implemented. v1.9: Fixed the Life system using Hippo's Handy Tutorials. Added final attack, bossfight completed. Weird jump-skeleton glitch that I wrote in the instructions. Time to add the Death screen and the final cutscene. Whoo! v1.8: Finished final cutscene, Death screen and To Be Continued screen. In other words, FINISHED! FINALLY! (Well, I haven't kinked out the jump-skeleton glitch yet, but... it's a consequence for not reading the instructions.) Also, added a bunch of music. And MIGHT change the fake WIP minigames section to a soundboard. It is called 'soundboard' in the first place... but now I can finally work on Unity. Phew! v2.0: Fixed a LOT of glitches. If you win and die at the same time, you kinda go into some kind of weird and creepy loop. So don't do it. Also, the Dragon's Breath is kinda fast, so be careful. v2.1: Probably final version, even though that last one was supposed to be, but anyway, name change from that really long Save Castle_Hippo and Moose! to Save Hippo: Part 1, because, let's face it, it's too long