I've added to this platforming engine the ability for the screen to scroll! There are options for disabling the scrolling on x and y individually, but I can't quite figure out how to make it not scroll past a designated point, making any outside of level voids impossible to see. Ah well, that I'll leave as challenge for a remixer. Another oddity is that if you outspeed the screen you get stuck on the edge, but that seems nonproblematic enough to not need to go after it for fixing more than just faster scrolling near the edge. If it is really messing with your game increase the scroll speed as a easy fixing method. Changelog: 5/31/15 - Orig version out Later that day - v1.1 - Fixed stuff stays visible on edge Again later that day - v1.2 - Makes the screen scroll faster if you are near the edge. Not the most elegant solution (especially considering how it looks jerky), but the one I currently am using. Also made WASD work for movement
PullJosh - Original project, stuff stuck on edge fix.