~/ IMPORTANT \~ Loving and favoriting the project helps others find this project, so don't forget to hit the heart and star below! Also read the these text tabs please; they have some very important information. ~/ Default controls \~ arrow keys to move ( left & right to move, up to jump, down to slow down ) z to shoot x to dash (costs 30% stamina) don't get hit by the enemy hit the enemy ~/ ᴅɪꜰꜰɪᴄᴜʟᴛɪᴇꜱ \~ ` Easy mode: Made for babies to play. ` Normal mode: the standard, where shields reflect. ` Hard mode: More HP, more difficult attacks. ~/ ʟɪɴᴋꜱ \~ Java (fast): https://turbowarp.org/650534834 Mobile Version: unsupported The actual music track is on my soundcloud, just look up Telewyvern and you'll find the old one.
~/ ηєω ѕтυƒƒ \~ - Bullets are now reflected back at you if they hit a shield so uh... no more holding z. - New GUI, should be self-explanatory. - Complete vector graphics (and a little pen). - Dodge/Dash: consumes a little energy for a little boost in speed, as well as temporary invincibility. Consumes 30% energy. - You will also automatically dodge when you're around 3 HP if your energy bar is full. This costs the entire bar, however, so it is best to manually dodge. - Keyande doesn't exist. Co. P. is the replacement (go figure) - New sound design by yours truly. ~/ Updates \~ - Fixed the teleport particle deleting almost every projectile possible. - Fixed the glitch which makes attacks go faster, even when the player is slower. Chromebooks can now actually play. - Small change to the ground attacks. - More secure difficulty-changing thing. - Safelock for mid-game difficulty switch (don't press H midgame). - Now a chance for the old theme to play. - Made hard mode hard (It's still possible, I've done it). - Harder mode (hold i while changing difficulties). - Improved the script for the bumps. - It's not bottomleft It's not bottomleft It's not bottomleft It's not bottomleft It's not bottomleft It's not bottomleft It's not bottomleft- - Fixed endscreen for Normal mode. - No I'm not adding easy mode why would you need that just git gud - revamped the hud. - fine, easy mode - you shoot faster when you nohit, should be pretty good balance probably - immediately removed bc absolutely unbalanced -fun fact: if you set you hp to the negatives you get a cool weapon that was definitely intentional - Final update - made the introduction a little more snazzy. - Hidden content inside. Finalest Update "Before I leave this behind, I'll fix it a bit" - jump script revamped - made some attacks easier - made max HP and Energy regen scale with difficulty - organized/rearranged UI - completely abandoned mobile due to touchscreen limits with scratch. - bullets fire faster when your energy meter is full. - fixed a glitch that gave you an instant gameover if you hit the green flag before dying - Restarting the game is easier. - You can only switch difficulty when you die or win - Basically, goodbye to this version. ~/ Credits \~ Thank you Scratch for the platform. Thanks for cooltext.com for the logo. The rest was made by me. ~/ Tags \~