This is a turn-based battle system, unlike my 2 Player Sans fight. Player Arrow keys - Move Z - Select / Advance X - Cancel / Skip Error Left click to spawn attacks. They will spawn on your cursor. The buttons below merely select which attack will spawn when you click. 1 - Manual Fire 2 - Rapid Fire Z - Bone X - Gaster Blaster A - Regular Attack S - Blue Attack D - Orange Attack Q - Small Attack W - Medium Attack E - Large Attack C - Track R - Northwest T - North Y - Northeast F - West G - Center H - East V - Southwest B - South N - Southeast U - Random I - Heighten Box L - Widen Box J - Narrow Box K - Shorten Box
Merry Christmas. My gift to you this year is that I'm releasing some unfinished projects since I will (probably) never finish them, so I may as well let people see and play around with what I have done so far. Feel free to try and finish it yourself, if you feel brave enough to traverse what is probably the absolute hellscape of code inside... There have been zero changes since the last time you saw this 3 years ago. Yep. The player can never win. I haven't written much dialogue, so there's no win condition. But, the player can die, so there's that at least. The items are also nonfunctional, despite them claiming otherwise. Act and Mercy have a single short interaction.