Hello, and welcome the the official Lightbearer! This project took so many hours to make! It was so much fun, a real coding journey, and a long step out of my comfort zone. I actually like making pen projects more than regular projects! Please read the entire "Important Stuff" section. *IMPORTANT STUFF STARTS HERE* Use the arrow keys or WASD or click around the player to move. Mobile mode works, but not well. Get to the right side of each level to continue. Lanterns are checkpoints, but they'll only work if you light them. Make sure to light them all or you'll regret it! On some levels there are ugly nocturnal brown blobs called Lantern Guardians. They perish in light, so they guard the lanterns to keep you from lighting them. Watch out for them, or they'll set you back a bit! Watch out for the lava, too. And watch out for the infamous disappearing platforms that appear after Level 9. I tried moving platforms, but it didn't go so well. After level 15, there are trampolines. They'll give you quite a boost! Pro tip: Don't jump when you don't need to, you can set yourself back a lot when you do so. I wrote the music. If you hear it anywhere else without credit, please report it. *IMPORTANT STUFF ENDS HERE* Also, look out for shooting stars. They don't do anything, aside from being existent. This journey began with my other 100% Pen Platformer. It was much, just a regular platformer with a pen dot for a player and a randomly drawn simple level. I actually unshared that one. But then I started reconsidering, and I decided to try it again. This time I actually drew a player, as well as had some predetermined levels. I thought it was still lame, like my other one, so I added the parallaxing star background from my "100% Pen Single Sprite Earth Defender" project. That made it a lot more atmospheric, as well as giving it a theme, goal, and name. I originally wanted it to be where you have to deliver light to people, then campfires. But those were too complex to draw with the simple pen skills I have (artwise). So I settled on a lantern, and it worked out. If you noticed, the start screen AND the number counter both a 100% pen too! I didn't wanted to use costumes, variables (for the UI), or stamped costumes. So I drew them. All of them. Situations like that make me believe what I put on my profile (I had to take it off temporarily for the notice about Lightbearer): "If you're wondering how I lost my mind, I let it wander and it didn't come back." This is my biggest sprite and project! 1460 blocks. Quite an achievement. Is this description too long? I hope not. Well, I'll quit yapping here and let you enjoy the project. If you read it this far, good job! You have a longer attention span than mine. Now go and enjoy those 1460 blocks of effort! And insanity. And evidence of a person with too much time. Have fun and Scratch On! What follows is a needless history of updates: v1.6: Updates: Improved FPS counter Improved level counter Additions: Lag reduction Settings Volume control v1.5: Updates: Improved number counter Settings and lag reduction coming in 1.6! Keep an eye out for it. v1.4: Additions: FPS counter v1.3: Bug fixes: Trampolines disappeared on fail screen Guardians still would not work on any level other than level 9 Additions: Levels 16-18 v1.2: Bug fixes: Guardians would not work on any level other than level 9 Additions: Fail animation v1.1: Bug fixes: Player got stuck in walls and would lag the project v1.0: Initial release Hey! What are you doing down here?! LOL