[ SPACE TO SKIP INTRO ] [ Also it said this game was made in 2023 but it was actually made the same day in 2022 and it says 2023 because I had to reupload it ] A bullet hell game. It's also my first decent game. Now before you ask YES it will be updated and YES it probably sucks but enjoy it or don't. Scroll down for enemy AI. Please report any bug or feedback as it helps me a lot, thanks. :) Also if you no-hit a level you get a special flag. Idk if there's any bugs with this because nobody bothered to do it. (its not hard people just don't want to) This game is a part of CPW Inc. --------------------------------- Black Circle: Control With the Mouse Red Circle: Will duplicate itself and go to random positions every couple seconds. After moving to said position, it will freeze before moving again. Blue Rhombus: Will follow you. Green Square: Both will travel in a full square around the edges very fast Galaxy: Spins very slowly in the middle of the screen. Heart: Will spin around in a diamond formation and shoots little hearts at you. Rainbow Sphere: Will spawn smaller rainbow spheres in a random direction that bounce everywhere. Cloud: Rains Droplets from the sky Cloud Tuft: makes randomly generated walls and you have to go through the gaps Trapezoid: Chases you and when it slams into the edge it generates fireballs. If these fireballs touch you you will start burning. Impostor Equilateral Triangle: Looks like an equilateral triangle at first then BOOM SCALENE. Looks like we found the impostor amongst us. Anyways they will glide along the floor 10 times then stop. they will then spike up causing it to hail (Don't ask, video game logic.) Lavender Rectangles: They shoot. Everywhere. also don't stay near the edges for too long. Black Hole: Will suck you and all the rectangles in. [MINIBOSS] Thundercloud: Does a lot of lightning related attacks and even changes your circle mode. Heptagon: A strange entity that nobody knows where it came from. [BOSS]-------------------------------------------------------- Hex: The cocky first boss you are meant to fight. It can dash around everywhere and summon strange entities. Star: Has a short temper and floats around everywhere. Can summon stars from the sky. Octogon: The washed up illusionist of the shape gang. They had to limit his powers for a short while so he doesn't climb the ranks too much. That's not to say he wont be back stronger. Donut: A circle with a hole in it. He has a very loud voice and is very hotheaded. He also knows a neat little trick that'll bring you back to 2.1 Sun: He doesn't have any minions but wants a fair fight so you're going to have to try. [BOSS MINIONS]---------------------- Hexagonals: Described as strange entities, these hexagons will fly around cloning themselves or bouncing of the walls. Star Sniper: Has a gun. It shoots stars. If he shoots ya, it's gonna hurt Edgetogon: Literately just the green squares but octagons. Player Illusions: Speaks for themselves. They don't give you damage when hit, they are just there for confusion. [ARCHIVED]------------------------------------ Green Square Legacy: Will spawn a random place every time you push start. it doesn't move. In a later update it starts off small and grows over time. Purple Hexagon Legacy: The 4 will travel in a full square around the edges very fast. (Used to have very strange patterns of movement Orange Triangle: Both (Later 1) bounce around the screen with no pattern. (Can it hit the corner though?)
Credit: Updated sprites from 2.9 by @WheatleyCoreCore Updates: -New Update: New Update -2.16.1: Fixed bugs with P rank animation and level backgrounds in level 12. Also made level 5 secret easier to see. Removed Basil. Removed Basil. Tried to remove Basil. -2.16: Added Level 12 (actually this time), you will see a lot of familiar faces. Also added Ranks for how well you did on a level. -2.15.4.1.24: Added The Long Requested Level 12 (HAPPY APRIL FOOLS DAY) -2.15: HAPPY TWO YEAR ANIVERSARY (that flew by I actually forgot until a day after.) Check the comments for a poll about the next major update. -2.14: Added a health bar so you don't have to occasionally glace at the number and find out from that -2.13: Added Level 11 (the thumbnail has some lore :eyes:). -2.12: (Late) ANIVERSARY UPDATE THANK YOU EVERYONE FOR THE SUPPORT OVER THE YEAR. This update I did something with the CPW logo secret. -2.11: Updated level 9 so it is actually good yeayeah -2.10: Added level 10, sun boss. the gimmick for this one is that you have to actually attack it instead of just cowardly running away. Check description for info. -2.9: Complete thanks to WheatleyCoreCore for the massive help with this update. Donut is slightly improved, bosses have been reskinned, some music has been added, special flag for not taking damage on a level. -2.8: new level 9 yay things in description -2.7: Added level 8, new boss, and warning for safe spots on level 2 -2.6.1: Scrapped Orange triangle and made it so that pressing R skips a level. -2.6: Removed hit sound and beaten variable showing. Added new thumbnail and level 7, comes with 2 new enemies (Behavior in desc) I believe that's all -2.5.3: Nerfed level 1 and 2 and stopped the updates from appearing in the title (also when you search geo dodger it shows up first yippee) -2.5.2: Changed aspects of octogon -2.5.1: Nerfed level 1 lol -2.5: Added a new boss and thumbnail. Level 6 activated. -2.4.2: Removed all April fools stuff. By changing like 2 blocks you can make it come back if you missed it. -2.4.1.22: "Added" secret level. by that i mean "Accidentally" adding it and "I can't get rid of it. "Guess it'll stay there on this day of 4/1/22 :| -2.3: Added level 5, 2 enemies and 1 miniboss. Also put a little thing on the main menu that says the studio this game belongs in. Added a new circle mode as well. Think of this as the 100 views update kinda ;). -2.2: Removed level 5 WIP functionality (people were complaining that it still worked even though that was the intention) Also changed player controls to WASD/Arrow Keys instead of mouse pointer. This movement change will allow for more interesting mechanics in the future. -2.1: Hit sound. If you know what it is you are a true gamer. (had to speed it up a bit) -2.0: Added nice aesthetic changes such as the thumbnail fading into the menu and the star boss having a custom background. Also fixed a bug where when you had beaten level 2, both 3 and 4 appeared available. ---------------------------- -1.9.1: Bug fix and Boss Nerf. Push R to gain access to all levels (Cheat) removed the resetting thing -1.9: New boss yay (check desc) -1.8.1: Fixed tons of bugs and updated Win Screen -1.8: Added one level and 3 new enemies (check desc for behavior). -1.7.1: Removed being able to do the boss despite it saying blocked. Press R to reset progress. -1.7: Added a menu, progression, and saves. Also removing that secret boss thing from before -1.6.1: Hex laser was annoying, so I changed it -1.6: Added a secret boss (hint win screen). So yeah the purple hexagon is back. Also gave the main guys some "detail" if you will 1.5: Changed purple hexagon to green square and removed OG green square. Weird though, i could've sworn I saw purple hexagon somewhere. Changed red circle AI. New Thumbnail. -1.4.2: Nerfed red circle. -1.4.1: added immunity frames so the game will be more forgiving. Blue diamond and Green Square will no longer insta-kill. -1.4: Added a new enemy: Orange Triangle (read description for behavior). Also added an HP bar. Blue triangle and green square are guaranteed insta-kill. Increased green square size. Added timer. -1.3.1: Added a way to win as well as a screen for winning, losing, and the thumbnail. to win, survive a minute. also made the square start off SUPER TINY then keep growing. -1.3: Changed name to "Geo Dodger" Instead of "Bullet Fever" and made Circles freeze in place for a few seconds before moving again. -1.2.1: Made the Hexagons go in a full square and at consistent speeds instead of... that... -1.2: Added new enemy: Purple Hexagon (Check description for behavior). Made Square bigger. -1.1: Added new enemy: Blue Rhombus (Check description for behavior). Made only one square spawn instead of 3. -1.0: Added new enemy: Green Square. (Check description for behavior). Also made red circles smaller. -Release: Super basic principles, don't touch other colors