Just experimenting with cloud variables and how they could be used in a multiplayer way. You should only be able to click the Scratch cat once. Unless the cloud variable gets cleared somehow. TECHNICAL DETAILS: - I have a list of characters that are valid for usernames stored in the chars list - to encode, I return the index where the character is stored in the chars list - to decode, I return the character at the index - each of the indexes are two digits to make life easier, the first 9 chars are filler - I use a constant value to separate each of the usernames in the cloud variable, added to the end of each username
I was looking at a project of @griffpatch https://scratch.mit.edu/projects/612229554/ and got inspired to try to figure things out.