!WARNING! !This project is not finished and not everything works as intended and many exploits exist, but the game is still easily playable! (excepting the fact that it's old-ish and the code is as consistent as the cheese in the sandwich I made yesterday) So... starting up, to start the game press play, in this version you'll be immediately on the "battlefield", to move use : W (up) A (right) S (down) D (left),(I'll probably make it with arrow keys soon), click to shoot towards your mouse cursor ( yes you have limited ammo and yes you can get more mid game) and if you want to return to the menu just click the green flag, top left, can't miss it. Don't worry, the in game currency (zomb coins) will be saved till you either leave or set them to zero by messing with the code or something. In the shop you can buy a selection of weapons, 6 to be exact, and each weapon has a number, for example your first gun is one, the rest take the number that they have in store, in other words: 1 is top left and every slot to the right is a bigger number, when the line ends and the slots go down it's the same, most left is smallest, most right is biggest. Hovering your cursor over something in the shop will give you info about the weapon you're hovering over, the cost is visible, you'll see it when you see it and your money is on the bottom left, again, can't miss it. What exists up to now?: -the basic type of zomb -6 guns/weapons/pew pew tools in the shop -the shop (duh) -hp counter -ammo counter that only goes up to 70 because I'm too lazy to make more numbers and the default thingy looks ugly -hellishly bad spaghetti code What's to come?: -counter up to 100 -2 remaining upgrades in the shop -6 different friends in the shop (yes you can buy friends now!) -sound design -difficulties, including: =Easy =Normal =Hard =Insane (I'm probably gonna change the name) -maybe some more modes? -maybe cosmetics? -remakes for every sprite -different types of enemies -story mode ( I know it's crazy) -original music ( probably never gonna happen) And yeah I think that's all. What's new?: -4 out of the 6 upcoming upgrades update on development: music is on the way but it'll take it's time since I'm having issues with turning the music into an mp3 file
I made this myself, hence why it's so, not-that-good, but certain objects which include: -the ammo pack (yeah that the only one) had their design inspired by TF2 ( team fortress 2). #games #all :)