Arrow keys to move. X to jump, C to shoot. Jump while still for a high jump, jump while moving for a spin jump. Press and briefly hold SPACE on the title screen and to advance to the next slide in the cutscene.
This is a recreation of the prologue from Super Metroid, beginning at Ceres Station and ending on the planet Zebes. Health and damage are disabled for this demo. CHANGELOG: Very little in the game's engine needed to be changed from v0.3. Added Ridley. Added Ceres Station. Added a background layer. Added diagonal fire. Added cutscenes. TODO: 0.4: Full map of Super Metroid, procedurally generated from in-game assets. Will be split up across multiple projects to reduce lag. Dynamic stage backgrounds that respond to area changes 0.4-1.0+: Assorted items from Super Metroid (preliminary) Implementation of simple Super Metroid enemies Insertion of doors, stalagtites, lava, acid, and other foreground eye candy Implementation and proper location of all items from Super Metroid, excluding the Grapple Beam. Implementation of the Grapple Beam. Insertion of doors as physical objects that must be interacted with and impede progression. Implementation of Super Metroid bosses, except Ridley since he's already done. Implementation of Super Metroid's more complicated enemies. Cutscenes, except the very first one which is already done. Full game. Graphical assets are from Super Metroid by Nintendo 1994. All code is original.